Introduction
An undying specter of wrath and retribution, Kalista is an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista’s wrath should make their final peace, for any pact sealed with this grim hunter can only be ended by the cold, piercing fire of her soul-spears.
“Turncoats, oath breakers and betrayers… we hate them all.”
Abilities
Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit.
If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. The distance traveled scales with bonus movement speed.
Additionally, Kalista begins the game with a unique item, The Black Spear.
The Black Spear - Active: Kalista offers a pact to an allied champion. Should they agree, the item is consumed and binds them together, turning the target into an Oathsworn ally for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel's Soul-Marked and Fate's Call.
Range: 1450
Cooldown: 8
Cost: 50 / 55 / 60 / 65 / 70
Kalista hurls a fast and narrow spear, dealing 20 / 85 / 150 / 215 / 280 (+1.0 per attack damage) physical damage to the first enemy struck.
If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits.
Range: 5500
Cooldown: 30
Mana Cost: 0
Passive - Soul-Marked: If Kalista and her Oathsworn ally attack the same target within 4 seconds of each other, the target will take additional magic damage equal to 14 / 15 / 16 / 17 / 18% of their maximum Health. This effect cannot occur on the same target for 10 seconds. Damage is capped at 100 / 125 / 150 / 175 / 200 against minions and monsters.
Active: Kalista commands a soul sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The sentinel's sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The sentinel will perform a total of 3 laps, including the first two lengths. The sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds, revealing them for the duration.
Kalista stores a charge of Sentinel every 90 / 80 / 70 / 60 / 50 seconds, and can store up to 2 charges.
Cooldown: 14 / 12.5 / 11 / 9.5 / 8
Mana Cost: 30
Passive: Kalista's basic attacks and Pierce leave a spear lodged in her target for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target.
Active: Kalista rips all spears from nearby enemies, dealing 20 / 30 / 40 / 50 / 60 (+0.6 per attack damage) physical damage and slowing them by 10 / 18 / 26 / 34 / 42% for 2 seconds. Rend's damage is increased by 5 / 9 / 14 / 20 / 27 (+ 20 / 23.75 / 27.5 / 31.25 / 35% attack damage) for every spear beyond the first that Kalista ripped from them. Rend deals 50% reduced damage to epic monsters.
Killing an enemy with Rend restores 10 / 15 / 20 / 25 / 30 mana and refunds the cooldown.
Range: 1200
Cooldown: 150 / 120 / 90
Mana Cost: 100
Kalista draws her Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista's Oathsworn ally must be within 1100 range to cast Fate's Call.
During Fate's Call, Kalista's Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.