League of Legends Champions

Karma

The Enlightened One

Introduction
0

Introduction

Introduction

No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.

"As Ionia changes, so must I."

Abilities

Passive: Gathering Fire

Damaging enemy champions with abilities refreshes 2 / 3 / 4 seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. The amount increases every 6 levels.

Inner Flame (Q)

Range: 950

Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds

Mana Cost: 65

Karma fires a blast of energy that explodes on enemy contact, dealing 90 / 135 / 180 / 225 / 270 (+40% of ability power) magic damage to enemies in the area and slowing them by 35% for 1.25 seconds.

Mantra Bonus - Soulflare: Inner Flame deals 25 / 75 / 125 / 175 (+30% of ability power) extra magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds, the circle erupts, dealing 50 / 150 / 250 / 350 (+60% of ability power) magic damage to enemies in the area.

Soulflare

Range: 950

Cooldown: 7 / 6.5 / 6 / 5.5 / 5

Mana Cost: 50 / 55 / 60 / 65 / 70

Inner Flame deals 25 / 75 / 125 / 175 (+30% of ability power) extra magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds, the circle erupts, dealing 35 / 140 / 245 / 350 (+60% of ability power) magic damage to enemies in the area.

Focused Resolve (W)

Range: 650

Cooldown: 12

Mana Cost: 50 / 55 / 60 / 65 / 70

Karma forms a tether to target enemy champion, revealing and damaging the target for 40 / 65 / 90 / 115 / 270 (+90% of ability power) magic damage over 2 seconds (one tick at the start of the cast and one at the end). Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is revealed and rooted for 1.4 / 1.55 / 1.7 / 1.85 / 2 seconds.

Mantra Bonus - Renewal: Focused Resolve increases the duration of the reveal and root by 0.5 / 0.75 / 1 / 1.25 seconds and heals Karma for 20% (+1% per 100 ability power) of her missing health immediately plus another 20% (+1% per 100 ability power) of her missing health if the tether remains unbroken.

Renewal

Cooldown: 16 / 15 / 14 / 13 / 12

Mana Cost: 50 / 55 / 60 / 65 / 70

Focused Resolve increases the duration of the reveal and root by 0.5 / 0.75 / 1 / 1.25 seconds and heals Karma for 20% (+1% per 100 ability power) of her missing health immediately plus another 20% (+1% per 100 ability power) of her missing health if the tether remains unbroken.

Inspire (E)

Range: 800

Cooldown: 10 / 9.5 / 9 / 8.5 / 8

Mana Cost: 50 / 55 / 60 / 65 / 70

Karma shields target ally, which absorbs 70 / 95 / 120 / 145 / 170 (+50% of ability power) damage for 2.5 seconds and grants the target 40 / 45 / 50 / 55 / 60% bonus movement speed for 1.5 seconds.

Mantra Bonus - Defiance: Inspire's shield overflows with energy, increasing the target's shield amount by 25 / 80 / 135 / 190 (+50% of ability power). Allied champions gain 30% of that amount as a shield, and are also hasted by 40 / 45 / 50 / 55 / 60%.

Defiance (E)

Range: 800

Cooldown: 10 / 9.5 / 9 / 8.5 / 8

Mana Cost: 50 / 55 / 60 / 65 / 70

Inspire's shield overflows with energy, increasing the target's shield amount by 25 / 80 / 135 / 190 (+50% of ability power) and the movement speed duration to 2.5 seconds. Allied champions gain 30% of that amount as a shield, and are also hasted by 60%.

Mantra (R)

Cooldown: 45 / 42 / 39 / 36

Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form.

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. Ranks in Mantra improve the additional effects of empowered abilities.

0
Millenium Rédaction
MGG

More Stories

08:10 LoL: This champion has been dominating soloQ for months and it's not about to stop!
08:06 MOBA's Most Hated Champion Is Also Infuriating TFT Players
10:07 LoL: When does season 13 start?
10:01 K'Santé, the first problem that Riot Games will have to solve in 2023
09:53 What is the best-designed champion? The community has the answer!
09:50 Azir support, the new pick that is all the rage in China
09:50 LoL: Which champions received the most skins in 2022?
10:53 LoL: Would the solution to improve the meta be to remove the nerves on the anti-heal?
10:52 LoL: The patch schedule for season 13
10:53 LoL: The pentakill of the champion who is least likely to do so

Recommended

The best champions for Patch 11.16
League of Legends 2021 World Championship Finals venue and date announced
LoL: 7 questions about Akshan answered by the developers

Discover guides

LoL Guide, Build: Glacial Augment and Electrocute Ahri, Mid, S10
How to Sona Support in S10
League of Legends Transfer Window — From LCK to LPL, Khan joins FPX