Introduction
A master of Ionia’s ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
“Enlightenment is knowing the value of one’s ignorance.”
Abilities
After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 20 / 30 / 40 and 10 / 15 / 20 energy respectively (at levels 1 / 7 / 13).
Range: 975
Cooldown: 11 / 10 / 9 / 8 / 7
Mana Cost: 50
Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55 / 80 / 105 / 130 / 155 (+1.0 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Range: 1200
Mana Cost: 30
Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55 / 80 / 105 / 130 / 155 (+1.0 per bonus attack damage) physical damage, increased by up to 100% based on target's missing health.
Range: 700
Cooldown: 14
Mana Cost: 50
Lee Sin rushes towards a target ally, shielding him (if his target is an allied champion) for 55 / 110 / 165 / 220 / 275 (+80% of ability power) for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. When Lee Sin uses Safeguard on himself or another champion, the cooldown of this spell is reduced by 50%.
Mana Cost: 30
Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 10 / 15 / 20 / 25 / 30% lifesteal and spell vamp.
Range: 350
Cooldown: 10
Mana Cost: 50
Lee Sin smashes the ground, sending out a shockwave that deals 80 / 120 / 160 / 200 / 240 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Tempest does not reveal invisible targets.
Range: 500
Mana Cost: 30
Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement Speed recovers gradually over the duration.
Range: 375
Cooldown: 110 / 85 / 60
Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 175 / 400 / 625 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration and take 15 / 18 / 21% of the target's bonus health as physical damage.