Introduction
Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret in order to preserve her family’s noble status. Nonetheless, Lux’s optimism and resilience have led her to embrace her unique talents, and she now seeks to bring greater tolerance and understanding to her homeland.
“The light inside is what makes me different, and I’m always careful where I shine it.”
Abilities
Passive: Illumination
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 18-190 (at levels 1-18) (+20% of ability power) magic damage to the target.
Light Binding (Q)
Range: 1175
Cooldown: 11 / 10.5 / 10 / 9.5 / 9
Mana Cost: 50
Lux releases a sphere of light that immobilizes and deals 80 / 125 / 170 / 215 / 260 (+60% of ability power) magic damage to up to two enemy units for 2 seconds.
Prismatic Barrier (W)
Range: 1075
Cooldown: 14 / 13 / 12 / 11 / 10
Mana Cost: 60
Lux throws her wand to a target location, bending the light around herself and any friendly champion it touches by granting a 50 / 75 / 100 / 125 / 150 (+30% of ability power) damage shield for 2.5 seconds. After reaching maximum range, the wand returns to Lux, shielding herself and any friendly champion it touches for the same amount again. The second shield stacks with the first shield while also refreshing the shield duration.
Lucent Singularity (E)
Range: 1000
Cooldown: 10 / 9.5 / 9 / 8.5 / 8
Mana Cost: 70 / 80 / 90 / 100 / 110
Fires an anomaly of twisted light to an area, which slows nearby enemies by 25 / 30 / 35 / 40 / 45% and .25 seconds while out of the zone. Zone lasts 5 seconds. Lux can detonate it to deal 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage to enemies in the area of effect. Enemies damaged by the singularity are slowed by 20 / 24 / 28 / 32 / 36% for 1 second. Reveals the area while in flight and while stopped. Displays a cooldown timer until the singularity automatically detonates. Can be re-cast in flight to detonate on arrival.
Final Spark (R)
Range: 3340
Cooldown: 80 / 60 / 40
Mana Cost: 100
After gathering energy for a half second, Lux fires a beam of light that deals 300 / 400 / 500 (+100% of ability power) damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.
Lux can use Flash while casting Final Spark.