Introduction
Amassive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for thousands of years, using his tremendous strength to maintain order in a frequently chaotic world. Now, roused all too often from his slumbers, Malphite endures the fluid temperaments of mortals, while struggling to find a cause worthy of the last of his kind.
“Beware, minions of chaos! The Shard of the Monolith has come.”
Abilities
Passive: Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 10 / 8 / 6 seconds, this effect recharges. The cooldown is reduced at levels 1 / 7 / 13.
Seismic Shield (Q)
Range: 625
Cooldown: 8
Mana Cost: 70 / 75 / 80 / 85 / 90
Malphite sends a shard of the earth through the ground at his target, dealing 70 / 120 / 170 / 220 / 270 (+60% of ability power) magic damage upon impact and stealing 20 / 25 / 30 / 35 / 40% of their movement speed for 3 seconds.
Thunderclap (W)
Cooldown: 12
Mana Cost: 30 / 35 / 40 / 45 / 50
Passive: Malphite gains 10 / 15 / 20 / 25 / 30% bonus armor, tripled while Granite Shield is active.
Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 30 / 45 / 60 / 75 / 90 (+20% of ability power) (+15% of total armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+20% of ability power) (+10% of total armor) physical damage in a cone to units behind his target.
Ground Slam (E)
Range: 400
Cooldown: 7
Mana Cost: 50 / 55 / 60 / 65 / 70
Malphite slams the ground dealing 60 / 95 / 130 / 165 / 200 (+40% of his Total Armor) (+60% of ability power) magic damage to surrounding enemies, reducing their attack speed by 30 / 35 / 40 / 45 / 50 % for 3 seconds.
Unstoppable Force (R)
Range: 1000
Cooldown: 130 / 105 / 80
Mana Cost: 100
Malphite charges towards the target area, dealing 200 / 300 / 400 (+80% of ability power) magic damage, knocking enemies into the air and stunning for 1.5 seconds in 325 area around impact. Malphite cannot be interrupted during this charge.