Introduction
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.
''When consumed by utter darkness, there is nothing left but forward.''
Abilities
Passive: Staggering Blow
Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.75 / 1 / 1.25 / 1.5 seconds. The duration increases every 5 levels. This effect cannot trigger on the same target more than once every 6 seconds.
Dredge Line (Q)
Range: 950
Cooldown: 14 / 13 / 12 / 11 / 10
Mana Cost: 60
Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him dealing 70 / 115 / 160 / 205 / 250 (+90% of ability power). If he hits terrain, he'll drag himself to the terrain and, refunding half the cooldown and mana cost.
Titan's Wrath (W)
Range: 350
Cooldown: 12
Mana Cost: 80
Nautilus surrounds himself with dark energies shielding himself from the next 45 / 55 / 65 / 75 / 85 + (9/10/11/12/13% of his maximum health) damage for up to 6 seconds.
While the shield persists, Nautilus' basic attacks apply a damage over time effect to all units around his target. The effect deals 30 / 40 / 50 / 60 / 70 (+40% of ability power) magic damage over 2 seconds.
Riptide (E)
Range: 400
Cooldown: 7 / 6.5 / 6 / 5.5 / 5
Mana Cost: 50 / 60 / 70 / 80 / 90
Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion deals 55 / 85 / 115 / 145 / 175 (+30% of ability power) magic damage to units in the area and slows them by 30 / 35 / 40 / 45 / 50% for 1.5 seconds. This slow diminishes over time. A unit can be hit by more than one explosion but they take 50% less damage from additional explosions, up to a maximum of 110 / 170 / 230 / 290 / 350 (+60% of ability power) magic damage.
Depth Charge (R)
Range: 850
Cooldown: 120 / 100 / 80
Mana Cost: 100
Nautilus fires a shockwave that chases an enemy champion. This deals 125 / 175 / 225 (+40% of ability power) magic damage to enemies it passes through and 150 / 275 / 400 (+80% of ability power) magic damage to its target, knocking each enemy hit into the air for 1 second before stunning them for 1 / 1.5 / 2 seconds.