Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people’s belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.
''One tribe, one people, one Freljord.''
Ashe's basic attacks and damaging abilities apply Frost, slowing targets by 20-30% (at levels 1-18, increasing every 3 levels) for 2 seconds and causing subsequent basic attacks against them to deal 10 (+ critical strike chance × (1 + bonus critical damage))% bonus physical damage while they remain slowed.
Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot, decaying down to the normal slow over 1 second.
Cost: 50 mana
Ashe's basic attacks grant Focus, stacking up to 4 times. Stacks last for 4 seconds, after which they fall off one at a time every second.
Once Ashe reaches 4 stacks, she can activate Ranger's Focus to consume all Focus stacks, granting 20 / 25 / 30 / 35 / 40% Attack Speed and replacing Ashe's basic attacks with a flurry of arrows resulting in 1.05 / 1.10 / 1.15 / 1.20 / 1.25 of her Total Attack Damage per attack for 4 seconds.
Cost: 70 mana
Cooldown: 4 / 11.5 / 9 / 6.5 / 4 seconds
Ashe fires 9 arrows in a cone, dealing 20 / 35 / 50 / 65 / 80 (+1.0 per attack damage) physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot.
Cooldown: 5 seconds
Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects.
Ashe store up to 2 charges of Hawkshot at a time (recharge time: 90 / 80 / 70 / 60 / 50 seconds).
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal 200 / 400 / 600 (+100% of ability power) magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are equal to Frost Shot's current value and last for 3 seconds.