Introduction
Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu’s mother. If they can save her, maybe they will be heroes after all…
“Pull the fur outta your earholes, Willump! This is gonna be the bestest story ever!”
Abilities
Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed.
Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself.
Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed.
Range: 125
Cooldown: 12 / 11 / 10 / 9 / 8
Mana Cost: 60
Willump takes a bite of a target enemy. Against non-champions, he deals 340 / 500 / 660 / 820 / 980 true damage and heals himself by 75 / 110 / 145 / 180 / 215 (+70% of ability power) (+ 10% bonus health), increased by 50% when below 50% of maximum health.
Against champions, Consume deals 60 / 100 / 140 / 180 / 220 (+65% of ability power) (+ 5% bonus health) magic damage, and heals Nunu & Willump by 60 / 96 / 132 / 168 / 204 (+90% of ability power) (+ 8% bonus health).
Cooldown: 14
Mana Cost: 50 / 55 / 60 / 65 / 70
Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds.
The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction.
The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion.
Enemies hit take up to 180 / 225 / 270 / 315 / 360 (+150% of ability power) magic damage, and are knocked up. The damage and knockup increase based on charge time.
After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger.
Range: 690
Cooldown: 14
Mana Cost: 50 / 55 / 60 / 65 / 70
Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing 16 / 24 / 32 / 40 / 48 (+6% of ability power) magic damage to enemies in a cone. Enemies hit 3 times are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit.
Damage per volley: 48 / 72 / 96 / 120 / 144 (+18% of ability power)
Total damage: 144 / 216 / 288 / 360 / 432 (+54% of ability power)
Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn.
Willump's Turn: Willump roots Snowbound enemies around him for 0.5 - 1.5 seconds (depending on level), dealing 20 / 30 / 40 / 50 / 60 (+80% of ability power) magic damage.
Range: 575
Cooldown: 110 / 100 / 90
Mana Cost: 100
Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed.
The duo gains a shield for 65 / 75 / 85 (+ 30 / 40 / 50% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time).
Enemies caught in the frozen area when the channel ends or is interrupted take up to 625 / 950 / 1275 (+250% of ability power) magic damage (based on channel time).