Introduction
Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.
“I have said enough.”
Abilities
Ornn gains an additional 10% bonus armor and 10% bonus magic resistance from all items.
Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge. On Howling Abyss, Ornn can forge an item once every 120 seconds.
Master Craftsman: When Ornn reaches level 13, any upgradable (MASTERWORK) item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of 2. Additionally, for each level after 13 (level 14, 15, 16, 17, and 18), Ornn can upgrade one of his ally's upgradable items (MASTERWORK) by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally.
MASTERWORK items: Circlet of the Iron Solari, Forgefire Cape, Frozen Fist, Infernal Mask, Luden's Pulse, Might of the Ruined King, Molten Edge, Rabadon's Deathcrown, Salvation, Obsidian Cleaver, Trinity Fusion, Wooglet's Witchcrown, Youmuu's Wraithblade and Zhonya's Paradox.
Temper: Ornn's basic attacks against Brittle enemies briefly knocks them back.
Brittle: Call of the Forge God and the final bout of Bellows Breath cause enemies to become Brittle, increasing their susceptibility to crowd control by 30%. Brittle can stack up to 2 times.
Enemies made Brittle by Ornn take 10-18% target's maximum health (based on Ornn's level) of their maximum health as bonus magic damage (per stack of Brittle) the next time they are immobilized by Ornn or his allies, consuming all Brittle stacks.
Range: 800
Cooldown: 9 / 8.5 / 8 / 7.5 / 7
Mana Cost: 45
Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 45 / 70 / 95 / 120 (+ 1.1 per total attack damage) physical damage and slowing enemies hit by 40% for 2 seconds.
After a 1.5 second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
Range: 500
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Mana Cost: 45 / 50 / 55 / 60 / 65
Ornn becomes unstoppable and marches in the target direction with 35% reduced movement speed for 0.75 seconds.
Over the march he belches fire in a cone in front of him, dealing 12 / 13 / 14 / 15 / 16% of target's maximum health over the duration to enemies in the AoE (80 / 130 / 180 / 230 / 280 damage minimum, which is also the damage dealt to minions). Monsters take 155 / 180 / 205 / 230 / 255 damage over the full duration of the march. The final bout of flame will apply Brittle.
Range: 800
Cooldown: 16 / 15 / 14 / 13 / 12
Mana Cost: 35 / 40 / 45 / 50 / 55
Ornn charges forward, dealing 80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance) physical damage to enemies he passes through. Upon colliding with terrain, the dash stops and creates a shockwave, knocking up nearby enemies for 1 second.
Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
Range: 2500
Cooldown: 140 / 120 / 100
Mana Cost: 100
First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+20% of ability power) magic damage and slowing enemies hit by up to 40 / 60 / 80% for 2 seconds based on distanced traveled (minimum 10% slow).
While stampeding, Ornn can re-activate Call of the Forge God.
Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit for 1 second, reduced to 0.5 seconds after the first enemy champion hit. Call of the Forge God can affect enemies twice.