Introduction
An apex predator, Rek’Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring’s hunting grounds. All know that once Rek’Sai is seen on the horizon, death from below is all but guaranteed.
“Fear not ambush from the hills, nor winged beasts from the skies. The true terror of Shurima comes from the sand, and gives no warning of her presence.”
Abilities
Rek'Sai gains Fury when she hits enemies with basic attacks or abilities, and loses 20 Fury per second if she hasn't generated any in the last 5 seconds.
While Burrowed, Rek'Sai consumes her current Fury over 3 seconds, healing up to 20-190 (based on level) health at 100 Fury, stopping once she consumes it all or returns to full health.
Range: 325
Cooldown: 4
Rek'Sai's next three basic attacks within 5 seconds deal 20 / 25 / 30 / 35 / 40 (+0.5 per bonus attack damage) bonus physical damage to her target and all surrounding enemies.
Range: 1300
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Rek'Sai fires a void-charged pulse in a target direction, stopping at the first enemy hit, dealing 60 / 90 / 120 / 150 / 180 (+0.5 per bonus attack damage) (+70% of ability power) physical damage to enemies in the area and revealing them for 2.5 seconds.
Cooldown: 4
Rek'Sai burrows into the ground, disabling her basic attacks and reducing her sight radius to 250, but gaining 15 / 20 / 25 / 30 bonus movement speed, ignoring unit collision, accessing an alternate set of basic abilities, and activating Tremor Sense.
Tremor Sense reveals enemy and neutral units in fog of war every 1.5 seconds if they are moving near Rek'Sai. Tremor Sense does not grant sight.
Cooldown: 1
Rek'Sai bursts out of the ground, dealing 55 / 70 / 85 / 100 / 115 (+0.8 per bonus attack damage) physical damage and knocking up the closest enemy for 1 second, and briefly knocking aside other surrounding enemies.
Rek'Sai can attempt to basic attack enemies while burrowed to trigger Unburrow.
Unburrow cannot affect the same enemy again for 10 seconds (only the primary knockup target is granted immunity). Rek'Sai can also trigger Unburrow by issuing an attack command, applying the full knock up against her target.
Range: 250
Cooldown: 12
Rek'Sai bites the target enemy, dealing 50 / 60 / 70 / 80 / 90 (+0.85 per bonus attack damage) physical damage. At maximum Fury the damage is doubled and converted to true damage.
Range: 250
Cooldown: 26 / 23 / 20 / 17 / 14
Rek'Sai digs in the direction she is currently facing, leaving behind two connected Tunnel Entrances. Rek'Sai can interact with either entrances of a tunnel to traverse it. Rek'Sai cannot traverse the same tunnel again for 10 / 8 / 6 / 4 / 2 seconds.
Rek'Sai's tunnels last for up to 10 minutes and can have up to 8 pairs of Tunnel Entrances active on the map at the same time. Enemy champions can destroy a tunnel by standing on either entrance for 1.5 seconds. Destroying a tunnel once Rek'Sai is already enroute will not hinder her.
Range: 1500
Cooldown: 100 / 90 / 80
Passive: Rek'Sai's basic attacks and damaging abilities mark enemy champions as Prey for 5 seconds.
Active: Rek'Sai selects a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds, dealing 100 / 250 / 400 (+1.75 per bonus attack damage) (+20 / 25 / 30% of target's missing health) physical damage.
Rek'Sai is unstoppable during both the cast and leap.