Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.
“Whatever you do, don't tell him you missed the punch line.”
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
- Basic attacks deal an additional 10−25 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
- Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).
Cooldown: 12 / 11.5 / 11 / 10.5 / 10
Mana Cost: 60
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 130% damage.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.
Mana Cost: 50 / 55 / 60 / 65 / 70
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.
The box will also start firing at nearby enemies, dealing 15 / 20 / 25 / 30 / 35 (+10% of ability power) magic damage to them with each attack (reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 35 / 50 / 65 / 80 / 95 (+20% of ability power) per attack.
A Jack in the Box lasts for up to 40 (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.
Mana Cost: 50 / 55 / 60 / 65 / 70
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (+0.8 per bonus attack damage) (+60% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.
Cooldown: 100 / 90 / 80
Mana Cost: 100
Shaco stealths for half a second and creates a clone of himself nearby, which deals 60% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.
On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.
The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.