Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.
“The best weapons are beautiful.”
Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal 25-93 (at levels 1-18) (+15% of bonus armor) bonus magic damage and reduce his base spells' cooldowns by 1-0.6 seconds (scales down with CDR).
Mana Cost: 70 / 80 / 90 / 100 / 110
Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 1 / 2 / 3 / 4 / 5 charges stored at once. Starlight's Touch cannot be cast without charges.
Bravado-empowered attacks reduce Starlight's Touch's cooldown by 1 second and instantly grant a charge.
Active: Taric spends all charges to heal himself and all nearby allies for 30 (+20% of ability power) (+1.5% of Taric's maximum health) per charge.
Mana Cost: 60
Passive: Bastion increases the armor of Taric and the champion he is linked with by 10 / 11 / 12 / 13 / 14% of Taric's armor.
Active: Taric links with an ally, shielding them for 8 / 9 / 10 / 11 / 12% of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link.
While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack.
Cooldown: 17 / 16 / 15 / 14 / 13
Mana Cost: 60
Taric fires out a short wave of celestial energy in a target direction which, after 1 second, deals 90 / 130 / 170 / 210 / 250 (+50% of ability power) (+50% of bonus armor) magic damage to all enemies struck and stuns them for 1.25 seconds.
Cooldown: 180 / 150 / 120
Mana Cost: 100
Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds.