Introduction
Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.
''Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend.''
Abilities
Passive: Guerilla Warfare
If Teemo stands still and takes no actions for 1.5 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 20 / 40 / 60 / 80% for 2 seconds.
In addition, moving inside brush for 1.5 seconds also allows Teemo to become stealthed.
Blinding Dart (Q)
Range: 680
Cooldown: 8
Mana Cost: 70 / 75 / 80 / 85 / 90
Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
Move Quick (W)
Cooldown: 17
Mana Cost: 40
Passive: Grants 10 / 14 / 18 / 22 / 26 % increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.
Active: For 3 seconds, Teemo gains double his passive movement speed and will not lose it even if he is hit.
Toxic Shot (E)
Passive: Each time Teemo attacks an enemy, he will poison the target, dealing 10 / 20 / 30 / 40 / 50 (+30% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+10% of ability power) each second for 4 seconds. The duration of this poison will be refreshed with every subsequent attack, but the damage does not stack.
Noxious Trap (R)
Range: 400 / 650 / 900
Cooldown: 1
Mana Cost: 75
Teemo places a trap which stealths and arms in 1 second. It detonates if an enemy steps on it, dealing 200 / 325 / 450 (+50% of ability power) magic damage by poisoning nearby enemies, applying a 30 / 40 / 50% slow and revealing them for 4 seconds. The traps last 5 minutes. Teemo will store one every 30 / 25 / 20 seconds, and can have a maximum of 3 / 4 / 5 stocked up. Each cast requires and uses a trap. After death, Teemo respawns with 2 mushrooms.
Casting traps on existing Noxious Traps causes them to bounce 3 / 4 / 5 Teemos further in the direction they were originally tossed.