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League of Legends Champions - Trundle

League of Legends Champions

Trundle

The Troll King

Introduction
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Introduction

Introduction

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

''Outsmart anyone you can't beat, and beat anyone you can't outsmart.''

Abilities

Passive: King's Tribute

Range: 1400

Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6 % of their maximum health. The amount is increased at levels 5, 9, 12 and 15.

Chomp (Q)

Cooldown: 4

Mana Cost: 30

Trundle enhances his next basic attack, dealing 20 / 40 / 60 / 80 / 100 (+ 110 / 120 / 130 / 140 / 150 % of total AD) physical damage and slowing its target by 75% for 0.1 seconds.

This attack increases Trundle's attack damage by 20 / 25 / 30 / 35 / 40 for 5 seconds, with his opponent losing half of this amount for the same duration.

Frozen Domain (W)

Range: 900

Cooldown: 15

Mana Cost: 40

Trundle coats a target 1000-radius location with ice for 8 seconds, gaining 20 / 28 / 36 / 44 / 52 % bonus movement speed, 20 / 40 / 60 / 80 / 100% attack speed, and 25% increased healing and regeneration from all sources while he is on it.

Pillar of Ice (E)

Range: 1000

Cooldown: 24 / 22 / 20 / 18 / 16

Mana Cost: 75

Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units by 20 / 30 / 40 / 50 / 60% around the pillar for 0.25 seconds. The slow duration is refreshed if enemies stay within the area around the pillar. Enemies caught in the center of the eruption are briefly knocked back.

Subjugate (R)

Range: 700

Cooldown: 120 / 100 / 80

Mana Cost: 100

Trundle drains 20 / 27.5 / 35 % (+ 2% per 100AP) of an enemy champion's max health as magic damage and 40% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist bonus/reduction lasts for 4 after it has been fully applied.

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