Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.
“There is only one way to measure a man. Tear him… into… pieces.”
Cooldown: 30 / 20 / 10 / 5 / 2.5
Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer.
The next basic attack in the direction of a loaded shotgun causes it to fire, dealing physical damage to all enemies hit within. The damage dealt is equal to 40-100% of Urgot's total attack damage (depending on level) plus 2 / 3 / 4 / 5 / 6% of a target's maximum health, and is capped at 60-360 against monsters (depending on level).
Cooldown: 12 / 11 / 10 / 9 / 8
Mana Cost: 80
Urgot launches a canister at the target location that explodes after 0.6 seconds, dealing 25 / 70 / 115 / 160 / 205 (+0.7 per attack damage) physical damage and slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1.25 second.
Mana Cost: 40 / 30 / 20 / 10 / 0
Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.
Active: Urgot autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging. Casting Purge also refreshes the duration of the locked-on debuff.
Urgot attacks with 3.0 attack speed but deals only 12 (+0.2 / 0.24 / 0.28 / 0.32 / 0.36 per attack damage) physical damage per attack, with only 50% on-hit damage and he cannot critically strike. Attacks deal a minimum of 50 damage against minions.
While active, Urgot also gains 40% slow resistance and ignores unit-collision versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Mana Cost: 60 / 70 / 80 / 90 / 100
Urgot shields himself for 60 / 80 / 100 / 120 / 140 (+1.5 per bonus attack damage) (+15% of bonus health) for 4 seconds. After a brief delay, he dashes in the target direction, dealing 90 / 120 / 150 / 180 / 210 (+1.0 per bonus attack damage) physical damage to all enemies in the way and knocking them aside.
Urgot comes to a stop upon colliding with an enemy champion, stunning them for 1 second and flinging them over himself.
Cooldown: 100 / 85 / 70 seconds
Mana Cost: 100
First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing 100 / 225 / 350 (+0.5 per bonus attack damage) physical damage, leashing them for 4 seconds and slowing them by 0-75% (based on the target's missing health).
If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
Second Cast: Urgot begins channeling as he launches chains at the target, suppressing them on impact and reeling them in while making them untargetable by other effects.
The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are terrified for 1.5 seconds.