League of Legends Champions

Veigar

The Tiny Master of Evil

Introduction
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Introduction

Introduction

An enthusiastic yordle sorcerer, Veigar has embraced powers that few others dare even approach. As a free-spirited inhabitant of Bandle City, he once longed to learn more of the celestial magic practiced by mortals, but his natural curiosity was twisted by imprisonment in the Immortal Bastion. Now a stubborn creature with the dark fury of the stars at his command, Veigar is often underestimated by others—and though he believes himself truly evil, there are some who still question his deeper motivations…

"You deny the darkness in your soul..."

Abilities

Passive: Phenomenal Evil Power

Striking an enemy champion with an ability grants Veigar a stack of Phenomenal Evil. Takedowns grant an additional 5 stacks. Phenomenal Evil gives Veigar 1 ability power per stack.

Baleful Strike (Q)

Range: 950

Cooldown: 7 / 6.5 / 6 / 5.5 / 5

Mana Cost: 40 / 45 / 50 / 55 / 60

Veigar unleashes a bolt of dark energy, dealing 80 / 120 / 160 / 200 / 240 (+60% of ability power) magic damage to the first two enemies hit. For each target killed, Veigar gains 1 stack of Phenomenal Evil. This bonus is doubled if the target killed is a large minion or large monster.

Dark Matter (W)

Range: 900

Cooldown: 8

Mana Cost: 60 / 65 / 70 / 75 / 80

After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage.

Every 50 stacks of Phenomenal Evil lowers Dark Matter's cooldown by 10% (stacks multiplicatively with Cooldown Reduction).

Event Horizon (E)

Range: 700

Cooldown: 18 / 16.5 / 15 / 13.5 / 12

Mana Cost: 70 / 75 / 80 / 85 / 90

After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.

Primordial Burst (R)

Range: 650

Cooldown: 120 / 100 / 80

Mana Cost: 100

Blasts the target enemy champion with primal magic to between 175 / 250 / 325 (+75% of ability power) and 350 / 500 / 650 (+150% of ability power) magic damage, increasing based on the target's missing Health.

Damage is maximized against enemies below 33% Health.

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