League of Legends Champions

Xerath

The Magus Ascendant

Introduction

Introduction

Introduction

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.

“A lifetime as a slave has prepared me for eternity as your master.”

Abilities

Passive: Mana Surge

Every 12 seconds, Xerath's next basic attack will restore 30 / 33 / 36 / 42 / 48 / 54 / 63 / 72 / 81 / 90 / 102 / 114 / 126 / 138 / 150 / 165 / 180 / 195 Mana. The amount of Mana restored is doubled if the attack target is a champion.

Arcanopulse (Q)

Range: 750

Cooldown: 9 / 8 / 7 / 6 / 5

Mana Cost: 80 / 90 / 100 / 110 / 120

First cast: Xerath starts charging, gradually increasing the range of Arcanopulse up to a maximum of 1400 while decreasing his movement speed by up to 50% over the next 1.5 seconds. While charging, Xerath cannot attack or use his other abilities. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.

Second cast: After a brief cast time, Xerath fires a beam of energy in a line the deals 80 / 120 / 160 / 200 / 240 (+75% AP) magic damage to all enemies hit.

Eye of Destruction (W)

Range: 1100

Cooldown: 14 / 13 / 12 / 11 / 10

Mana Cost: 70 / 80 / 90 / 100 / 110

Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 60 / 90 / 120 / 150 / 180 (+60% AP) magic damage and slowing enemies in a target 200-radius area by 25% for 2.5 seconds. Enemies hit directly take 90 / 135 / 180 / 225 / 270 (+91% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80 % instead. The empowered slow decays down to 25% over the duration.

Shocking Orb (E)

Range: 1050

Cooldown: 18 / 16 / 14 / 12 / 10

Mana Cost: 60 / 65 / 70 / 75 / 80

Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing 80 / 110 / 140 / 170 / 200 (+45% AP) magic damage and stunning them for between 0.5 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.

Rite of the Arcane (R)

Range: 5000

Cooldown: 130 / 115 / 100

Mana Cost: 100

Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast Arcane Barrage up to 3 / 4 / 5 times but cannot cast his other abilities.

Rite of the Arcane can be cancelled early by moving or attacking and will automatically end once all shots have been fired. If Rite of the Arcane ends without using a single cast of Arcane Barrage, the cooldown is reduced by 50%.

Arcane Barage: Xerath calls down a blast of arcane energy, which strikes after a 0.5 second delay dealing 200 / 250 / 300 (+45% AP) magic damage to enemies within a moderate area. May be cast up to 3 / 4 / 5 times while Rite of the Arcane is active. Arcane Barrage has a 0.8 second cooldown between casts (unaffected by cooldown reduction).

Millenium Rédaction
MGG