League of Legends Champions

Zilean

The Chronokeeper

  • Introduction
Introduction
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Introduction

Introduction

Once a member of Icathia’s governing council, Zilean is a prodigious elemental mage who seeks mastery over time itself. After using his powers in an attempt to save his people from the Void, he now drifts through the past, present, and future, bending and warping the flow of time around him. Zilean has traveled from Runeterra’s mysterious creation, all the way to its seemingly inevitable ending, searching tirelessly for any strand of fate that might undo his homeland’s destruction.

“There is no greater grief than for a loss that is yet to come.”

Abilities

Passive: Time In A Bottle

Cooldown: 120

Zilean bottles 2 / 3.5 / 5 / 6 / 12 experience every 5 seconds. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored.

Time in a Bottle cannot be used in combat.

Time Bomb (Q)

Range: 900

Cooldown: 10 / 9.5 / 9 / 8.5 / 8

Mana Cost: 60 / 65 / 70 / 75 / 80

Zilean tosses a time-delayed bomb to a location, which then sticks to the first unit that comes within a small area around it (prioritizes champions). After 3 seconds, the bomb detonates, dealing 75 / 115 / 165 / 230 / 300 (+90% of ability power) magic damage to all surrounding enemies.

Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.5 seconds.

Rewind (W)

Cooldown: 14 / 12 / 10 / 8 / 6

Mana Cost: 35

Reduces the cooldowns of Time Bomb and Time Warp by 10 seconds. Cannot be learned at level 1.

Time Warp (E)

Range: 550

Cooldown: 15

Mana Cost: 50

Zilean slows an enemy champion's movement speed or increases an allied champion's movement speed by 40 / 55 / 70 / 85 / 99 % for 2.5 seconds.

Chronoshift (R)

Range: 900

Cooldown: 120 / 90 / 60

Mana Cost: 125 / 150 / 175

Marks an ally champion or himself with a protective time rune for 5 seconds. If the target takes lethal damage during this time, instead of dying, they will be untargettable and remain in stasis for 2 seconds, then return to life, regaining 600 / 850 / 1100 (+200% of ability power) Health.

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