From runes to items, gameplay tips amd more, we've put together a guide to help you master playing Rumble in the toplane in League of Legends.
Be mindful that there are several ways to build and play a champion, and you'll need to be adaptable as the game and the enemy team progress.
That said, this guide is a good starting point to helping you get to grips with the champion and making an impact in your games.
Runes
Core Items
Build
Night Harvester is a solid item on Rumble for adding more damage to his abilities, plus a move speed bonus on hit.
Zhonya's Hourglass allows for survivability in lane, especially in the face of a gank.
Other good items include Morellonomicon and Shadowflame.
Starting Item & Boots
Skill Order
While your choices may differ according to how the game progresses, the typical Rumble skill priority is:
R > Q > E > W
Summoner Spells
These are the summoner spells most typically taken by Rumble in this role. Naturally, this may change depending on match-ups.
Gameplay
An AP brawler of sorts, Rumble has a good early game and excellent mid game, and you should aim to get ahead in lane before he drops off significantly later. He's easily locked down in a teamfight, but is capable of dealing solid damage beforehand.
- Level 1 - Take E - Electro Harpoon, for the poke.
- Level 2 - Take Q - Flamespitter, for the area damage and faster clear.
- First Back - Work towards your Night Harvester.
Tips & Tricks
- Your ultimate is highly versatile, capable of damaging, protecting allies, engaging, zoning, or dividing. Use it according to the situation you find yourself in.
- Smartcasting your ultimate is not recommended, for accuracy reasons.
- To make the most of The Equalizer or Flamespitter, use Electro Harpoon first to slow the enemy.
- Use Scrap Shield when looking to escape, in conjunction with the slow of Electro Harpoon.
- When you use abilities, your Heat gauge increases. At 50 stacks, they become more powerful. Try to maintain a Heat level of 40-50.
- You will lose 10 Heat per second if you go four seconds without using an ability, increasing to 20 Heat per second after 2.5 seconds.
- Overheating prevents Rumble from using his abilities for six seconds, but his auto-attacks become stronger.