The items system
In Teamfight Tactics, the items system is quite simple, but Scarra says that items have much more impact than on the DotA 2 Auto Chess. From what he explains, 2 minor items will merge into a major one:
- 2 BF Swords for an Infinity Edge
- 2 Tears of the Goddess for an Archangel's Staff
- 2 Magic Dusts for Force of Nature
There are currently 8 basic items in Teamfight Tactics, 7 coming from League of Legends and a last one, Spatula. It allows to one of your unities to get the attributes of a class they don't belong to, additionally to keeping the basic one. A Blademaster will be able to have the attributes of a Sorcerer using Spatula.
Basic items
![]() BF Sword |
+15 Attack Damage |
![]() Negatron Cloak |
+25 Magic Resist |
![]() Tear of the Goddess |
+20 Starting Mana |
![]() Giant's Belt |
+200 Health |
![]() Needlessly Large Rod |
+20% spell damage |
![]() Recurve Bow |
+15% Attack Speed |
![]() Chain Vest |
+25 Armor |
![]() Sparring Gloves |
+10% Dodge / +10% Crit. Chance |
![]() Spatula |
Combine with other items to add new Origins or Classes to your units. |
Combined items
Sparring Gloves Item Recipes
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![]() +100% Crit. Strike Damage |
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![]() [UNIQUE] Critical hist reduce the target's Armor by 90% for 3 seconds. This effect does not stack. |
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![]() Your spells can crit |
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![]() On round start, either gain 50% more damage or 50 life on hit. |
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![]() [UNIQUE] The wearer is immune to crowd control effects. |
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![]() After casting a spell, the wearer's next basic attack freeze the target for 2.5 seconds. |
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![]() On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield for 4 seconds. |
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![]() This item takes all three item slots. On round begin, copy two random items. |
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![]() Wearer is also a Berserker. |
Spatula Item Recipes
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![]() Wearer is also an Assassin |
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![]() Wearer is also a Blademaster |
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![]() Wearer is also a Inferno |
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![]() Wearer is also a Mage |
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![]() Wearer is also a Light |
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![]() Wearer is also a Warden |
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![]() Wearer is also a Glacial |
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![]() Wearer does not count against unit cap |
Giant's Belt Item Recipes
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![]() Allies around you when combat begins gain 15% Attack Speed |
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![]() Attacks deal 3% Max Health to target and adjacent enemies behind them. |
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![]() Spells deal burn damage equal to 20% of the enemy's maximum health over 10 seconds. Burned units have their healing reduced by 80%. |
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![]() At 30% Maximum Health, heal all nearby allies for 1200 Health after a 2.5s delay. |
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![]() On combat start, banish an enemy for 6 seconds |
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![]() Attacks deal 2% current Max HP Burned units have their healing reduced by 80%. |
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![]() Wearer is also Glacial |
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![]() Wearer regenerates 6% missing Health per second. |
Tear of the Goddess Item Recipes
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![]() After casting an ability recover 18% of remaining maximum mana per attack |
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![]() Every third attack splashes 85 damage to 3/4/5 targets. |
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![]() Spells deal 150/175/250 additional magic damage on the first target hit and up to 3 nearby enemies. |
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![]() Restore 20 mana after each spell cast |
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![]() Attacks have a 20% chance on hit to prevent enemy champion from gaining mana for 4s. |
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![]() Reduces the Attack Speed of nearby enemies by 40% (stacking increases the radius of this effect). |
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![]() At 30% Maximum Health, heal all nearby allies for 1200 Health after a 2.5s delay. |
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![]() Wearer is also a Mage |
Needlessly Large Rod Item Recipes
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![]() Heal 33% of damage dealt |
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![]() Gain 5% stacking Attack Speed on hit. Stacks infinitely |
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![]() 75% Ability Power |
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![]() Spells deal 150/175/250 additional magic damage on the first target hit and up to 3 nearby enemies. |
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![]() Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana. |
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![]() On start of combat, all allies within 2 hexes in the same row gain a shield of 250/275/350 for 8 seconds. |
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![]() Spells deal burn damage equal to 20% of the enemy's maximum health over 10 seconds. Burned units have their healing reduced by 80%. |
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![]() Wearer is also an Inferno |
Negatron Cloak Item Recipes
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![]() +50% lifesteal |
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![]() Basic attack fire an additional Attack Damage and applying on-hit effects. |
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![]() Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana. |
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![]() Attacks have a 20% chance on hit to prevent enemy champion from gaining mana for 4 seconds |
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![]() +50% Magic Resistance |
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![]() Attacks have a 25% chance to disarm for 3 seconds. |
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![]() On combat start, banish an enemy for 6 seconds |
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![]() Wearer is also a Light. |
Chain Vest Item Recipes
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![]() Revive with 500 HP |
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![]() When the wearer is hit or inflicts a critical hit, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks the wearer gains 25 Armor & MR and increases in size. |
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![]() On start of combat, all allies within 2 hexes in the same row gain a shield of 250/275/350 for 8 seconds. |
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![]() Reduces the Attack Speed of nearby enemies by 40% (stacking increases the radius of this effect). |
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![]() Attacks have a 25% chance to disarm for 4 seconds |
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![]() Negates bonus damage from incoming critical hits. When the wearer is hit by a Basic Attack, a hail of thorns hits nearby enemies for 100/140/200 magic damage (once every 2 seconds max). Scales with wearer's Star Level. |
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![]() Attacks deal 2% current Max HP Burned units have their healing reduced by 80%. |
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![]() After casting a spell, the wearer's next basic attack freeze the target for 2.5 seconds. |
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![]() Wearer is also a Warden |
B.F. Sword Item Recipes
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![]() Whenever the wearer kills or participates in killing an enemy, gain +15 Attack Damage for the remainder of combat. This effect an stack any number of times. |
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![]() Attacks deal an additional 9% enemy current Health as True Damage. |
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![]() Heal 33% of damage dealt |
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![]() After casting an ability recover 18% of remaining maximum mana per attack |
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![]() +50% lifesteal |
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![]() Revive with 500 HP |
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![]() Wearer is also an Assassin |
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![]() Wearer and all allies within 2 hexes gain 15% Attack Speed |
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![]() +100% Crit. Strike damage |
Recurve Bow Item Recipes
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![]() Attacks deal an additional 9% enemy current Health as True Damage. |
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![]() Double your attack range. |
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![]() Gain 5% stacking Attack Speed on hit. Stacks infinitely |
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![]() Every third attack splashes 85 damage to 3/4/5 targets. |
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![]() Basic Attacks fire an additional missile at another nearby enemy, dealing 60% of the wearer's Attack damage and applying on-hit effects. |
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![]() When the wearer is hit or inflicts a critical hit, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks the wearer gains 25 Armor & MR and increases in size. |
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![]() Wearer is also an Blademaster |
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![]() 3% Max Health to target and adjacent enemies behind them. |