Galaxies is bringing a complete overhaul of Teamfight Tactics with new champions, new origins, and new classes — but a lot of other things are also going to change, including the system itself.
The Carousel
- The first carousel will now include Tier 1 champions instead of Tier 2.
- Spatula can now appear on the carousel again, but much less often than before.
- Full items can show up earlier than the fifth carousel.
- Components can show up in the sixth carousel and beyond.
Income
- Passive Income (by stage) reduced: 1-2-5-4-5-5… → 0-2-2-3-4-5-5…
- Gold & Champions Medium boxes can’t drop in the first two PVE rounds anymore.
- Level 3 Champion drop buckets (by Tier): (70%/25%/5%/0%/0%) → (70%/30%/0%/0%/0%)
- Win/Loss Streak Breakpoints: 2-3(1g), 4-6(2g), 7+(3g) → 2-3(1g), 4-5(2g), 6+(3g)
- Streak gold is now paid during PVE rounds.
Player Damage
- Base Damage Per Stage: 0/2/3/4/5/6/7 → 0/3/4/6/10/14/20
- Additional damage per surviving champion is now +1 damage, no matter the cost or star level of the champion.
Champions
- Melee champions now move slightly earlier at the start of combat than ranged champions.
- Champions now move more smoothly from hex to hex when walking.
- If a champion is in the attack range of their target, and the target moves out of range, the attacker will now only chase their target for 1 hex before switching to the closest enemy.
- Mana gain from attacking by star level: 8/10/12 → 10/10/10
- Every champion now has an AP scaler on their abilities. AP can scale things other than damage/healing/shielding.
New Items
Item Balance Changes
Other system changes
- Level 7 Drops (20%/30%/33%/15%/2%) >>> (20%/30%/33%/16%/1%)
- Neeko’s Help is ~35% less likely to drop from all boxes.
- Increased Spatula drop rate from Gold Boxes.
- Disarm no longer prevents spell casts. Only auto attacks.
What do you think about these changes? Do you feel they were necessary? Feel free to drop your opinion in the comment section below!