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TFT Set 3: Galaxies brings 3 new items and lots of system changes

TFT Set 3: Galaxies brings 3 new items and lots of system changes
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With Galaxies, a lot of this are going to changes, including the system itself. Carousel, combat, player damage, and new items — everything you need to know about the recent tweaks brought by Riot Games is in this dedicated article!

TFT Set 3: Galaxies brings 3 new items and lots of system changes

Galaxies is bringing a complete overhaul of Teamfight Tactics with new champions, new origins, and new classes — but a lot of other things are also going to change, including the system itself.

The Carousel

  • The first carousel will now include Tier 1 champions instead of Tier 2.
  • Spatula can now appear on the carousel again, but much less often than before.
  • Full items can show up earlier than the fifth carousel.
  • Components can show up in the sixth carousel and beyond.

Income

  • Passive Income (by stage) reduced: 1-2-5-4-5-5… → 0-2-2-3-4-5-5…
  • Gold & Champions Medium boxes can’t drop in the first two PVE rounds anymore.
  • Level 3 Champion drop buckets (by Tier): (70%/25%/5%/0%/0%) → (70%/30%/0%/0%/0%)
  • Win/Loss Streak Breakpoints: 2-3(1g), 4-6(2g), 7+(3g) → 2-3(1g), 4-5(2g), 6+(3g)
  • Streak gold is now paid during PVE rounds.

Player Damage

  • Base Damage Per Stage: 0/2/3/4/5/6/7 → 0/3/4/6/10/14/20
  • Additional damage per surviving champion is now +1 damage, no matter the cost or star level of the champion.

Champions

  • Melee champions now move slightly earlier at the start of combat than ranged champions.
  • Champions now move more smoothly from hex to hex when walking.
  • If a champion is in the attack range of their target, and the target moves out of range, the attacker will now only chase their target for 1 hex before switching to the closest enemy.
  • Mana gain from attacking by star level: 8/10/12 → 10/10/10
  • Every champion now has an AP scaler on their abilities. AP can scale things other than damage/healing/shielding.

New Items

Chalice of Favor

• Replaces: Hush

• Recipe: Tear of the Goddess + Negatron Cloak

• Effect: Whenever you cast your spell, give all nearby allies 10 mana.

Shroud of Stillness

• Replaces: Iceborne Gauntlet

• Recipe: Brawler’s Glove + Chain Mail

• Effect: At the start of combat, shoot a beam forward that causes all enemies hit to have their max mana increased by 40% until they cast once.

Zz'Rot Portal

• Replaces: Titanic Hydra

• Recipe: Recurve Bow + Giant’s Belt

• Effect: Upon death, summon a Voidling with 1000/2000/4000 HP that taunts all nearby enemies

Item Balance Changes

Grievous Wounds

• Affected items: Red Buff, Morellonomicon

• 80% Healing Reduction → 50% Healing Reduction

Deathblade

• Starting Stacks: 1 ⇒ 3

Giant Slayer

• 9% current HP ⇒ 12% current HP physical damage

Hextech Gunblade

• Omniheal: 33% ⇒ 35%

Ionic Spark

• Now also reduces nearby enemies’ MR by 50% (does not stack)

Quicksilver

• CC Immune ⇒ CC Immune for the first 10 seconds.

Rabadon's Deathcap

• Bonus AP: 75% ⇒ 50%

Redemption

• Wearer heals entire team for 800 hp on death

Runaan's Hurricane

• Projectile damage 60% ⇒ 70% of standard

Statikk Shiv

• 85 ⇒ 70 dmg per bounce

Warmog's Armor

• 6% missing HP ⇒ 5% missing HP, max of 150 HP/tick

Zeke's Herald

• 15% AS ⇒ 18% AS

Zephyr

• 6 sec ⇒ 5 sec

Other system changes

  • Level 7 Drops (20%/30%/33%/15%/2%) >>> (20%/30%/33%/16%/1%)
  • Neeko’s Help is ~35% less likely to drop from all boxes.
  • Increased Spatula drop rate from Gold Boxes.
  • Disarm no longer prevents spell casts. Only auto attacks.

What do you think about these changes? Do you feel they were necessary? Feel free to drop your opinion in the comment section below!

What's new with Galaxies?

New arenas, new Little Legends, new Ranked rewards — Teamfight Tactics is once again changing. In addition to these, Set3 will introduce a brand new content: the Booms!

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Thomas Sauzin
Thomas "Calo" Sauzin

Head of Portal League of Legends 🇫🇷 — Shikin Haramitsu Daikomyo

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