Diablo Immortal is causing a lot of ink to flow, more than a week after its official launch. Offering a quality gaming experience, the title, however, wipes a real bronca among fans of the license. In question: a barely concealed pay to fast operation, and, more recently, the discovery of quotas for players who decide not to get their hands on the wallet. But never mind, despite the criticism, Blizzard still welcomed the " biggest launch ever for a Diablo game ", with the threshold of 10 million downloads reached in one week .
A game to try, no matter what
Diablo Immortal of course has a slight advantage over the franchise's predecessors; it's free. Inevitably, it helps to garner so many downloads in such a short time. And with availability on IOS, Android, and finally on PC, it is difficult to miss a new opus of this flagship license from Blizzard, especially when it is free.
The most conservative fans will argue that Diablo Immortal "is NOT a real Diablo", but the game's gameplay and practicality cannot be taken away. It's the essence of free mobile games: it can be downloaded in five minutes flat, so why deprive yourself of a test.
A formulation that tilts
The problem with this celebratory tweet from the publisher is mainly its wording, which suggests that this launch is the most "successful" in the history of the franchise. In terms of figures, of course, but in terms of the overall appreciation by the community of players, we have known better...
At the same time, we will not blame Blizzard for being satisfied with a large number of downloads. It's just that after such a tumultuous launch week, the wording of the tweet may sound strange to Diablo fans who are fundamentally disappointed by this mobile opus.