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Diablo arrives at Burger King, with fries in DLC

Blizzard is increasing collaborations with fast food chains, after Korea, the Diablo Immortal burger is coming to Japan in a few days. This should also be an opportunity to get your hands on some in-game bonuses. The term "junk food" has never been more appropriate.

Diablo Immortal hits $100 million milestone

Blizzard's mobile F2P MMO would have generated this significant revenue in just 8 weeks, according to a review site. This places it among the most profitable mobile games at launch, and one of the most popular at the moment. Some comparisons are also made with the competition.

Diablo Immortal: a disappointing first Patch Notes

The first post-launch content update has been rolled out to D:I by Blizzard, featuring bug fixes, class balances, and a new event. Almost everything players expected is missing, although there are still a couple of good things.

Diablo Immortal: Blizzard CEO defends game monetization

Despite the repeated scandals and the many criticisms aimed at D:I microtransactions, Mike Ybarra maintains his position and lists his arguments in their favor. For example, the fact that it is possible to complete the entire campaign for free, as an F2P player.

Diablo Immortal: a class balancing patch announced by Blizzard

While maintenance is expected to introduce the new Battle Pass as well as a hotfix patch to D:I today, PezRadar mentioned some slightly larger additions during the month of July. It remains to be seen whether this will be enough to reverse the current trend.

Diablo Immortal: Honest Game Trailers Doesn't Hold Back

As the days go by, the defenders of Blizzard's latest title are becoming fewer and fewer, while the incriminating elements pile up ever higher, and the studio remains silent. It's the turn of the YouTube channel specializing in brutally honest trailers to get started.

Diablo Immortal release suspended in China

Originally scheduled for June 23, the arrival of Blizzard's F2P MMO in China has been postponed indefinitely following what appears to be the suspension of its license. Rumors and theories about monetization and banning on social media could explain this.

Diablo Immortal: Wyatt Cheng Talks Legendary Rates

The discovery of invisible rates and caps all over Blizzard's F2P MMO has made players wary, and many believe that you can't find more than a certain number of legendary items and sets per day or even per week. The game director tries to clear things up.

Diablo Immortal Reportedly Made Over $20 Million In 2 Weeks

This is only an estimate, and it is limited to mobile platforms, i.e. on Android and iOs. But for now, Blizzard's F2P MMO looks like a financial success, at least in the short term. It would be interesting to discover the official figures and their evolution over time.

Diablo Immortal: Simulate the price of your 5-star gem

A player used the official numbers from the online store to create an Ancestral Rift Simulator with 10 Legendary Emblems, which cost around $25. This allows you to visualize your chances of getting one, and how much it would cost you.

More Stories

00:26 Diablo Immortal: Whales find themselves in debt up to their necks in game
07:50 Diablo arrives at Burger King, with fries in DLC
00:22 Diablo Immortal hits $100 million milestone
00:42 Diablo Immortal: a disappointing first Patch Notes
00:41 Diablo Immortal: Blizzard CEO defends game monetization
00:24 Diablo Immortal: The most poorly rated game of the license, it generates crazy sums
09:53 Diablo Immortal: a class balancing patch announced by Blizzard
01:07 Diablo Immortal, trapped by the free to play model of mobile games
01:00 Diablo Immortal: Honest Game Trailers Doesn't Hold Back
01:48 Diablo Immortal: Maxroll protests by closing its section dedicated to the game

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