Blizzard's gacha MMO keeps providing opportunities for a good laugh. This time, it's the players who have spent huge sums in game, who are taking a backlash, following an intervention from the developers, their reserve of Eternal Orbs has become negative.
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Blizzard is increasing collaborations with fast food chains, after Korea, the Diablo Immortal burger is coming to Japan in a few days. This should also be an opportunity to get your hands on some in-game bonuses. The term "junk food" has never been more appropriate.
Blizzard's mobile F2P MMO would have generated this significant revenue in just 8 weeks, according to a review site. This places it among the most profitable mobile games at launch, and one of the most popular at the moment. Some comparisons are also made with the competition.
The first post-launch content update has been rolled out to D:I by Blizzard, featuring bug fixes, class balances, and a new event. Almost everything players expected is missing, although there are still a couple of good things.
Despite the repeated scandals and the many criticisms aimed at D:I microtransactions, Mike Ybarra maintains his position and lists his arguments in their favor. For example, the fact that it is possible to complete the entire campaign for free, as an F2P player.
Despite the endless criticism that Diablo Immortal has received since its release, downloads do not show any sign of decreasing, thus bringing monumental sums to Activision Blizzard.
While maintenance is expected to introduce the new Battle Pass as well as a hotfix patch to D:I today, PezRadar mentioned some slightly larger additions during the month of July. It remains to be seen whether this will be enough to reverse the current trend.
Servers that are gradually emptying, lack of new content, bad reviews... Diablo Immortal seems to be taking on water from all sides, in particular because of its economic system, pinned down since the game's release.
As the days go by, the defenders of Blizzard's latest title are becoming fewer and fewer, while the incriminating elements pile up ever higher, and the studio remains silent. It's the turn of the YouTube channel specializing in brutally honest trailers to get started.
The exodus is accelerating on Blizzard's F2P MMO, and even the reference site dedicated to the title prefers to close its DI section. It's certainly a symbolic turning point in the perception of the game in the West.
An optimal character on Diablo Immortal was thought to cost around $110,000. According to recent calculations, you would need to quintuple this amount to actually get the character of your dreams.
The intensive farming of objects and gems is the hallmark of Diablo, and it is also that of mobile games with a gatcha tendency. Except that the accumulation of these two caps is like going to the head of Diablo Immortal, where the ridiculous drop rates are driving players crazy.
The craziest stories follow one another on Blizzard's P2W MMO, this time it's a clever player who converted his stock of gold coins on World of Warcraft, in exchange for WoW tokens that he converted into the Battle.net wallet, in order to become a whale without paying real money.
Originally scheduled for June 23, the arrival of Blizzard's F2P MMO in China has been postponed indefinitely following what appears to be the suspension of its license. Rumors and theories about monetization and banning on social media could explain this.
The discovery of invisible rates and caps all over Blizzard's F2P MMO has made players wary, and many believe that you can't find more than a certain number of legendary items and sets per day or even per week. The game director tries to clear things up.
But what happens in Hell 2? Queuing times are excessively long and bringing together four seasoned players is a real drain. More and more experienced players are pointing to wobbly content at the highest level, and fear an exodus...
This is only an estimate, and it is limited to mobile platforms, i.e. on Android and iOs. But for now, Blizzard's F2P MMO looks like a financial success, at least in the short term. It would be interesting to discover the official figures and their evolution over time.
In order to demonstrate the core issues with the P2W aspect of Blizzard's mobile MMO, the famed streamer embarked on a spendthrift marathon until he got a max-grade gem. But he went further, since he deleted his monk by insulting Blizzard and then the game.
A player used the official numbers from the online store to create an Ancestral Rift Simulator with 10 Legendary Emblems, which cost around $25. This allows you to visualize your chances of getting one, and how much it would cost you.
On social networks, the rumor of "spoon farming" swells. Gain levels and farm endlessly by placing a spoon on your screen? It sounds like a joke, but it's a reality. A sadly lucrative reality, in terms of grinding...