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Diablo Immortal: 26 hours of play for one piece of equipment? Dungeon farming infuriates players

Diablo Immortal: 26 hours of play for one piece of equipment? Dungeon farming infuriates players
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The intensive farming of objects and gems is the hallmark of Diablo, and it is also that of mobile games with a gatcha tendency. Except that the accumulation of these two caps is like going to the head of Diablo Immortal, where the ridiculous drop rates are driving players crazy.

Diablo Immortal: 26 hours of play for one piece of equipment? Dungeon farming infuriates players

Chain runs of dungeons, it is better to like it if you plan to immerse yourself in a Diablo opus, whatever it is. But the developers of Diablo Immortal seem to have pushed the plug a little too far, since farming the instances of the game literally requires dozens and dozens of hours identical to each other, to hope to laboriously finish the desired set . On Reddit, players are starting to fight against this very tedious, repetitive and above all not very entertaining grinding.

Full time dungeon

Most of the community's dissatisfaction seems to come from the Temple of Namari dungeon, where it is possible to obtain a rather interesting set. Except that the number of runs required to collect all the pieces of the panoply is truly mind-blowing. Several players report spending more than 24 hours doing the same runs over and over. Without being able to get hold of the piece of neck armor.

Cruel drop rate

The drop rates for set items are, according to players, far too low on Diablo Immortal. And the difficulty of collecting specific equipment increases even more when other objects or even sets are added to the list of potential drops on the same dungeon.

In most mobile games with similar monetization, the auto mode adds some nuance to this tedious farming aspect. Certainly, the drop rates of set pieces are low, but players do not have to manually spend hours and hours to advance.

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