Starting with patch 9.17, Riot introduces the Eternal system. According to the /devblog post on the website of League of Legends, this new champion-based achievement feature will let players showcase their accomplishments on their favorite champs! The Eternals will bring new objectives with new personal best high scores for each game, and will also highlight specific actions on champions — successful grabs for instance.
What's up with all the statues?
Each Eternal will be associated with one Runeterran god. Here's a breakdown of each Eternal and the accomplishments they represent:
Why create this new feature?
"Every couple months, we send surveys to players all over the world asking what types of new personalization features they’d like to see in League. One of the top requests is always for champion-based achievements. We decided to explore what we could do in the space, knowing that we’d have to push through some challenges. Not only is it tricky to add meaningful achievements for 140+ champs, but we also wanted to push the envelope on what this kind of game system could deliver for League." (Source)
After a lot of exploration, we landed on a few core goals that we wanted to hit:
- Provide players a way to show off their achievements in and out of game
- Give players a new progression system beyond Mastery and Ranked
- Reward players with unique perks for their success
How does it work?
Eternal will work with milestones, and reaching one will upgrade your Mastery Emote with flames and special effects.
In case you still have questions regarding the Eternals feature, Riot just created a FAQ, so feel free to make your interrogation there!