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LoL Preseason, Patch 9.23: New items brought by Rise of the Elements

LoL Preseason, Patch 9.23: New items brought by Rise of the Elements
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League of Legends Preseason is now live and with it its share of changes for the 2020 season! Find all the new items, those that were sent to the Hall of Fame, and those that were simply changed.

LoL Preseason, Patch 9.23: New items brought by Rise of the Elements

A new League of Legends season means new items! For this year 2020, no less than four objects join the Summoner's Rift: two for the support champions, and two focused on lethality. On the other hand, it is necessary to say goodbye to three major items, including the Zz'Rot, which was the delight of splitpush toplaners.

Removed Items

League of Legends
League of Legends
League of Legends
League of Legends
League of Legends
League of Legends
League of Legends
League of Legends
  • Spear of Shojin
  • Ohmwrecker
  • Zz'Rot Portal
  • Raptor Cloak
  • Ancient Coin
  • Nomad's Medallion
  • Remnant of the Ascended
  • Brawler's Gloves

New items

Sanguine Blade

• Cost: 3000 gold

• Recipe: Serrated Dirk + Vampiric Scepter + 1000 godl

• +50 AD

• +15% Lifesteal

• +10 Lethality

• Unique Passive — Blood Pursuit: While near one or fewer visible enemy champions gain 8 lethality and 40-100% attack speed (lvl 1-18), decaying over 3 seconds if other enemy champions get too close.

Umbral Blade

• Cost: 2400 gold

• Recipe: Serrated Dirk + Long Sword + Long Sword + 600 gold

• +50 AD

• +10% CDR

• +10 Lethality

• Unique passive — Black-out: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). During this time, basic attacks instantly kill disabled traps and deal triple damage to wards.

Starting items

Doran's Shield

Unique passive changed: "UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking basic attack or single target spell damage from an enemy champion, based on percent missing health. (66% effective for ranged users or when triggered by AoE, DoT, or proc effects)"

Support Items

Tiers

  • Support items still have three tiers, but now upgrade automatically for free as you complete their quests
  • TIER 1: 400 gold starting item. Earn gold with Tribute or Spoils of War to upgrade.
  • TIER 2: Increased stats and 3 ward charges. Earn gold with Tribute or Spoils of War to upgrade.
  • TIER 3: Significantly increased stats and 4 total ward charges. Tribute or Spoils of War go away.
  • Cumulative cost: 1800 gold ⇒ 400 gold

Anti-Poaching

  • Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions.
  • Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%

Spellthief's Edge Line

Spellthief's Edge

• 400g
• +8 Ability Power
• +10 Health
• +2 Gold per 10 seconds
Unique Passive — Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
Quest: Earning 500 total gold through Tribute upgrades this item to Frostfang.

Frostfang

AP: 20 → 15

Health: +70

Removed: +50% mana regen

Removed: 10% cooldown reduction

• +2 gold per 10 seconds → +3

Unique Passive: Tribute — Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

Unique Active: Warding — Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

Quest: Earning 1000 total gold through Tribute upgrades this item to Shard of True Ice.

Shard of True Ice

• Replaces Remnant of the Watchers

AP: 35 → 60

Health: +200 → +150

Gold per 10: 2 → 3

Removed: +50% mana regen

Removed: 10% cooldown reduction

Unique Active: Warding — Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

Spectral Sickle Line

Spectral Sickle

Cost: 400g
• +5 Attack Damage
• +10 Health
• +2 Gold per 10 seconds
Unique Passive — Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
Quest: Earning 500 total gold through Tribute upgrades this item to Harrowing Crescent.

Harrowing Crescent

AD: +10

Health: +70

Gold per 10: 3

Unique Passive — Tribute: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

Unique Active — Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

Quest: Earning 1000 total gold through Tribute upgrades this item to Black Mist Scythe.

Black Mist Scythe

AD: +35

Health: +150

Gold per 10: 3

Unique Active — Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

Relic Shield Line

Relic Shield

Cost: 400 gold

• +30 Health

• +5 Ability Power

• Gold per 10: 1 → 2

Unique Passive — Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)

Quest: Earning 500 total gold through Spoils of War upgrades this item to Targon's Buckler.

Targon's Buckler

• Replaces Targon's Brace

Health: +125

AP: +10

Removed: 50% health regen

Gold per 10: 1 → 3

Unique Passive — Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)

Unique Passive — Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

Quest: Earning 1000 total gold through Spoils of War upgrades this item to Bulwark of the Mountain

Bulwark of the Mountain

• Replaces Remnant of the Aspect

Health: 350 → 300

AP: +40

Removed: 10% CDR

Removed: +200% health regen

• Gold per 10: 1 → 3

Unique Passive — Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

Steel Shoulderguards Line

Steel Shoulderguard

• Cost: 400 gold

• Health: +30

• AD: +3

• Gold per 10: 2

Unique Passive — Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)

Quest: Earning 500 total gold through Spoils of War upgrades this item to Runesteel Spaulders

Runesteel Spaulders

• Health: +100

• AD: +6

• Gold per 10: 3

Unique Passive — Spoils of War: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)

Unique Passive — Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

Quest: Earning 1000 total gold through Spoils of War upgrades this item to Pauldrons of Whiterock

Pauldrons of Whiterock

• Health: +300

• AD: +24

• Gold per 10: 3

Unique Passive — Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

Lethality items

Serrated Dirk

Removed Headhunter passive

Youmuu's Ghostblade

AD: +55

Lethality: +18 (unique)

• +10 CDR

Movement Speed: +40 out of combat (unique)

Active: Gain +20% movement speed for 6 seconds (45s cooldown)

New: Youmuu's' active now allows its user to ignore unit collision for the duration

Duskblade of Draktharr

• AD increased: 55 → 60

Lethality: +21

CDR: 10%

Removed: Unique Passive — Blackout

New: Unique Passive — Nighstalker: After being unseen for 1 second, your next basic attack against an enemy champion within 5 seconds of being seen by an enemy champion deals 30-150 (lvl 1-18) bonus on-hit physical damage. Melee attacks slow the target by 99% for 0.5 seconds after a 0.25 second delay. (unchanged)

Edge of Night

Cost: 3000 gold → 2900 gold

AD: 55 → 50

Lethality: 18 → 10

Health: 250 → 325

Removed: Unique Active — Night's Veil

New: Unique Passive — Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.

Crit & Energized items

  • Damage from Energized effects now stacks, rather than choosing the highest-damage source
  • Energized charges from moving increased by 20%; charges from attacking reduced by 50%
  • Energized effects now always work on turrets
Cloak of Agility

• Crit. Chance increased: 20% → 25%

Kircheis Shard

Increased cost: 600 → 700

• Energized damage: 50 → 80

Zeal

Increased cost: 1200 → 1400

• Recipe changed: Agility Cloak + Dagger + 300 gold

• Attack Speed reduced: 15% → 12%

• Crit. Chance increased: 15% → 25%

Rapidfire Cannon

• Energized damage changed: 60-140 → 120

• No longer causes Energized effects to work on turrets. Because that's baseline Energized functionality now.

• No longer increases Energized charge rates

Statikk Shiv

• Energized damage changed: 60-140 → 120

• Shiv Lightning bounces: 5 → 7

• Shiv Lightning can no longer critically strike

Stormrazor

• Cost increased: 3100 → 3200 gold

• Recipe: BF Sword + Cloak of Agility + Kircheis Shard + 400 gold

• AD reduced: 60 → 50

New: +25% crit. chance

Attack Speed: 30% → 15%

Energized Damage: 50 → 120

Energized Slow: 40% decaying over 1.5 seconds ⇒ 75% for 0.5 seconds, non-decaying

• No longer amplifies other Energized effects by 35%

Other items

Shurelya's Reverie

• Cost: 2250 → 2050 gold

Recipe: [Forbidden Idol + Crystalline Bracer + 600g]

• +300 Health

• +10% CDR

• +100% Health Regen

• +100% Mana Regen

• +10% Heal and Shield Power

Removed: +40 AP

Removed: +5% Movement Speed

Unique Active: Grants you and allies within 700 ⇒ 1000 range 40% bonus movement speed for 3 seconds (90 second cooldown)

Preseason Patch 9.23 Notes: Rise of the Elements reshapes the Rift!

Following the end of League of Legends Season 9, a legion of changes is going to be implemented into our favorite MOBA. Item changes, rune changes, and above all a transformed Summoner's Rift — everything you need to know about the changes brought by the preseason patch is in this article!

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Julien Hubert
Imso

Esport -beaucoup trop- enthusiast, et futur pro-player sur Breakaway.

Co-written with : Thomas "Calo" Sauzin

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