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In Harry Potter Wizards Unite, you don't have to choose between 3 teams like in Pokemon GO, but rather between 3 professions. In our guide dedicated to the choice of profession, we explained the difference between becoming a Magizoologist, an Auror or a Professor.
Today, we will focus on one particular profession: Magizoologists.
How does a profession work?
For each profession, a skills tree is provided. The more you complete it, the stronger you will become in some areas. In order to improve on a particular Talent, you have to take lessons. For example, on the screenshot below, we see that it is necessary to attend 142 chapters to hope to fully complete the first lesson on the basic principles of Magizoologists.
You can see above that the Profession page is divided into two tabs: expertise and lessons.
The expertise
Expertise is a kind of summary of your combat skills in your profession. This is the first tab and displays information about statistical improvements and capabilities you acquire by completing the Lessons.
Use Scrolls and Books to attend Lessons and to increase your Expertise.
You can get treasure chests containing scrolls and spell books when you capture Foundables and increase your Category Ranks in the Registry.
The lessons
The different lessons will increase your statistics and sometimes give you new skills. For example, you can increase the power of your spells, and bonus damage against certain types of enemies. To access the following lessons, you must first complete the lessons that are connected to each other: it is a real talent tree!
The statistics of your character
Depending on the occupation you choose, your statistics are more or less high in some categories. Here are the Magizoologist's basic statistics that you can increase by taking lessons and passing levels:
- Endurance: 525 points
- Power: 59 points
- Protego's Power: 49%.
- Accuracy: 20% accuracy
- Critical power: 98%.
- Insufficient defence: 60%.
- Defence: 50%.
- Breaking the opponent's defence: 22%.
- Timeliness: 20%.
- Maximum focus: 12
- Basic focus: 5
Light on the Magizoologist profession
Description
"Magizoologists are great connoisseurs of magical creatures, with a strong focus on care. Led by Hagrid, Magizoologists are the most effective against Beasts."
Magizoologist
Strengths and Weaknesses
Magic Creatures
Magizoologists are stronger against the Foundables in the Magic Creature Care category.
Curiosities
Magizoologists are more vulnerable to Foundables in the Curiosities category.
The complete talent tree
The different lessons that the Magizoologist must learn can be divided into 4 categories:
- Lessons of "Deterioration" to improve your attacks against enemies,
- The lessons of "Restoration" to help and heal its allies
- The lessons of "Protection" to protect oneself and one's allies
- "Knowledge" lessons for better mental skills
List of lessons to be followed to complete the tree
The first book of lessons is entitled: Fundational Magizoology. It consists of 142 lessons. Note that some lessons are composed of several chapters. It is therefore necessary to use more Books and Scrolls to complete them completely.
Here is the list in order of availability:
Mending Charm
|
Restores a small amount of Endurance to an ally
|
Mending Charm Maxima
|
+2 points of Endurance to the targeted ally
|
The Stamina Charm
|
Restores the Endurance of an ally
|
Stamina Charm Maxima
|
Restores 5% Endurance of an ally
Restores 5% Endurance of an ally
|
Luna’s Stamina Charm
|
Restores 5% Endurance of an ally
|
The Revive charm
|
Recovers an ally and restores a small portion of his/her Stamina
|
Improved Revive Charm
|
+10% Endurance during recovery
+10% Endurance during recovery
+10% Endurance during recovery
|
The Bravery Charm
|
Improves your team's Power against elite enemies
|
Amplified Bravery Charm
|
+30% Power for your team against elite enemies
+30% Power for your team against elite enemies
+30% Power for your team against elite enemies
|
A Noble Cause
|
+6 Endurance
+7 Endurance
+8 Endurance
+10 Endurance
|
Ministry Magizoology Orientation
|
+10 Power when the player has at least 50% Endurance
|
Safety Orientation
|
+3% of Protego's Power
+4% of Protego's Power
|
Billywig Stings
|
+1% Accuracy
+2% Accuracy
|
Camp Firenze
|
+7 Endurance
+8 Endurance
+9 Endurance
+11 Endurance
|
Be The Erumpent
|
+1 Power of attorney
|
Fire Crabs !
|
+8 Endurance
+9 Endurance
+10 Endurance
|
The Slightest Movement
|
+1 Max Focus point
+1 Max Focus point
|
Occamy In a Tea Pot
|
+5% Critical Power
+6% Critical Power
+8% Critical Power
+10% Critical Power
|
Natural Defences
|
+4% Defence
+5% Defense
|
Forum Quorum
|
+6 Defense when the player has at least 50% Endurance
|
Romanian Sojourn
|
+1 Power
+1 Power
+2 Power
+2 Power
|
Live Chimaera Handling
|
+8 Endurance
+9 Endurance
+10 Endurance
+13 Endurance
|
Nowhere to Hide
|
+3% Critical Power
+3% Critical power
+4% Critical Power
+5% Critical Power
|
Pain to Train
|
+9 Endurance
+10 Endurance
+12 Endurance
|
Sky, Sea, Sky, Seafloor
|
+9 Endurance
+10 Endurance
+12 Endurance
+14 Endurance
|
Alberta Toothill
|
+2 Power
+2 Power
+2 Power
|
How to Stun a Giant
|
+1% Accuracy
+2% Accuracy
+2% Accuracy
+3% Accuracy
+4% Accuracy
|
Celebrity Jeopardy
|
+1 Max Focus point
+2 Max Focus point
+2 Max Focus point
|
Confound and Bewilder
|
+1 Initial Focus point
+1 Initial Focus point
|
Mordecai’s Method
|
+2 Power
+2 Power
+2 Power
|
Re’Em
|
+11 Endurance
+12 Endurance
+14 Endurance
|
Wilderness Wear
|
+12 Endurance
+13 Endurance
|
A Bird in Hand
|
+40 Power when the Player has at least 5 Focus points
|
Shield Charmer
|
+ 4% of Protego's power
+ 6% of Protego's power
+ 7% of Protego's power
|
Wilderness Wards
|
+4% Defence
+5% Defence
+7% Defense
+9% Defence
|
Doxycide
|
+4% Accuracy
+6% Accuracy
+10% Accuracy
|
Binn’s Revenge
|
+2% destruction of the opponent's Defence
+3% destruction of the opposing Defence
+4% destruction of the opponent's Defence
+5% destruction of the opponent's Defence
+8% destruction of the opponent's Defence
|
Howling Wolves
|
+2 Power
+2 Power
+2 Power
+3 Power
|
Pet Manticore
|
+11 Endurance
+12 Endurance
+14 Endurance
+17 Endurance
|
Survival Training
|
+11 Endurance
+13 Endurance
+14 Endurance
+18 Endurance
|
Guest Lecturer
|
+7% Defence against weaknesses
+10% Defense against weaknesses
+13% Defense against weaknesses
|
Necessary Force
|
+2 Power
+2 Power
+3 Power
+3 Power
|
Acromantula Handling
|
+13 Endurance
+14 Endurance
+17 Endurance
|
Curiosities Killed a Cat
|
+13% Defense against weaknesses
+17% Defense against weaknesses
|
Breath of Dragons
|
+4% Critical Power
+5% Critical Power
+6% Critical Power
|
Two Creatures, Great and Small
|
+7% Control
+8% Control
+10% Control
+13% Control
|
Dragon Lady
|
+7% Defense
+9% Defence
|
Trouble with Truckles
|
+1 Initial Focus point
|
Lethifold
|
+5% Critical Power
+6% Critical Power
+7% Critical Power
|
Rolf Scamander
|
+8% Control
+9% Control
+11% Control
+14% Control
+19% Control
|
Spiders!
|
+20% Defense against Spiders
|
Become the Beast
|
+15% Defense as long as the player has at least 5 Focus points
|
Vile Creatures
|
+25Power against Erklings
|
There you go, you know everything about being a magizoologist! Feel free to consult our other guides to be the best wizard in Harry Potter Wizards Unite!
Written by Romain "Zorg" Becquelin. Translated from French by Millenium.us.org.
Which profession should you choose in Harry Potter: Wizards Unite?
Are you more of a Magizoologist like Hagrid, or an Auror like Harry Potter? Maybe you even prefer to teach at Hogwarts! Discover the three professions available in Harry Potter: Wizards Unite on iOS and Android!