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MGG / Games guides / Final Fantasy 7 Remake Cloud Strife Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Nail Bat - Final Fantasy 7 Remake Cloud Strife Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Cloud Strife Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Nail Bat
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Nail Bat

Specializing in physical attacks, the Nail Bat has no magical enhancement. Note that this weapon has a different moveset when in Punisher Mode compared to other weapons.

  • How to get the Nail Bat: You'll get it as a reward for completing the side quest "Kids on Patrol" in Chapter 8. If you've missed this quest, you can buy it from the Weapon Shop in the Sector 5 Slums.
  • Weapon Ability: Disorder — Deliver a devastating attack and switch modes in one fluid motion.

Core

  • Max HP +200
  • Max HP +200
  • Luck +5
  • Critical Hit Rate 10% Boost
  • Critical Hit Damage 25% Boost

Sub-Core I

  • Attack Damage 5% Boost
  • Critical Hit Rate 50% Boost with Low HP
  • New Materia Slot
  • New Materia Slot
  • New Materia Slot

Sub-Core II

  • Max HP +200
  • Debuff Resistance +5
  • Physical Defense +10 with Low HP
  • Magic Defense +10 with Low HP
  • Crippling Damage (damage dealt to discrete enemy parts) 10% Boost
  • Weapon Ability Critical Hit Rate 10% Boost

Sub-Core III

  • Max HP +200
  • Critical Hit Damage 25% Boost
  • Limit Break 5% Boost with Low HP
  • Critical Hit Rate 50% Boost with Low HP
  • New Materia Slot
  • New Materia Slot
  • New Materia Slot

Sub-Core IV

  • Max HP +250
  • Limit Break Damage 5% Boost
  • Reprieve
  • New Materia Slot Connection
  • New Materia Slot Connection
  • New Materia Slot Connection
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Bastien Dubosq-Luyer
Lloyd

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