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MGG / Games guides / Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities /

Guard Stick - Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities

Final Fantasy 7 Remake Aerith Gainsborough Weapons Guide: Cores, Sub-Cores & Weapon Abilities
Guard Stick
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Guard Stick

This staff is magic-focused, and not particularly balanced. Chances are you won't use this once you've unlocked some of the others, but it's useful in the early game until you get the Arcane Scepter.

  • This is Aerith's starting weapon.
  • Weapon Ability: Arcane Wand — Conjure a ward. Attack spells cast within the ward will be automatically cast twice.

Core

  • Magic Attack Power +12
  • Defense +7
  • Magic Defense +7
  • Max HP +150
  • Max MP +8

Sub-Core I

  • Attack Damage 5% Boost
  • Tempest Damage 5% Boost
  • Physical Damage Reduction 10% when Guarding
  • Magic Damage Reduction 10% when Guarding
  • New Materia Slot

Sub-Core II

  • Magic Attack Power +18
  • Max HP +150
  • Max MP +8
  • MP Regeneration 10% Boost
  • New Materia Slot
  • New Materia Slot Connection

Sub-Core III

  • Magic Attack Power +18
  • Max HP +150
  • Max MP +8
  • Elemental Defense 5% Boost
  • Healing Spells MP Cost Reduction 20%
  • New Materia Slot
  • New Materia Slot Connection
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Bastien Dubosq-Luyer
Lloyd

Tests, guides et plus si affinités... Vous apporte son aide depuis 2012 sur vos AAA favoris.

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