An update has been deployed in Overwatch. Patch 1.47.1 is available in-game with many bug fixes. It should be expanded quickly with a new Experimental Mode testing changes to Crowd Control capabilities.
OVERWATCH RETAIL PATCH NOTES – MAY 12, 2020
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ana
Biotic Rifle
- Healing reduced from 75 to 70
Bastion
Configuration: Sentry
- Spread decreased 10%
- Shots until max spread reduction lowered from 60 to 40
Self-Repair
- Resource drain rate increased 20%
- Healing per second increased from 75 to 90
Junkrat
Frag Launcher
- Projectiles maintains slightly more velocity on ricochet
Concussion Mine
- Projectile speed increased from 20 to 25
- Ricochet distance off of enemy players greatly reduced
Total Mayhem
- Bomb detonation time reduced from 1 sec to 0.7
- Bombs spread increased 50%
Mercy
Caduceus Staff
- Healing per second increased from 50 to 55
Moira
Biotic Orb
- Damage radius reduced from 5 to 4 meters
- Projectile speed increased from 16 to 20
- Projectile duration reduced from 10 to 7 seconds
Zenyatta
Orb of Discord
- Damage amplification increased from 25% to 30%
OVERWATCH RETAIL PATCH NOTES – MAY 6, 2020
BUG FIXES
Echo
- Fixed a bug where Echo could end Duplicate with some pre-existing Ultimate Charge
OVERWATCH RETAIL PATCH NOTES – APRIL 29, 2020
HERO UPDATES
Ana
Sleep Dart
- Sleep duration lowered from 6 to 5 seconds
Mei
Endothermic Blaster (Primary Fire)
- Freeze stun duration lowered from 1.5 to 1.3 seconds
Blizzard
- Duration lowered from 5 to 4.25 seconds
McCree
Flashbang
- Stun duration lowered from 0.85 to 0.7 seconds
Reinhardt
Earthshatter
- Knockdown duration lowered from 3 to 2.5 seconds
Roadhog
Whole Hog
- Knockback increased 20%
Sigma
Accretion
- Knockdown duration is now a fixed 0.8 second instead of scaling with distance
- Cast time reduced from 0.75 to 0.65 seconds
OVERWATCH RETAIL PATCH NOTES – APRIL 22, 2020
EXPERIMENTAL MODE
The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ana
Sleep Dart
- Sleep duration lowered from 6 to 5 seconds
Brigitte
Shield Bash
- Stun duration lowered from 0.75 to 0.65 seconds
Mei
Endothermic Blaster (Primary Fire)
- Freeze stun duration lowered from 1.5 to 1.3 seconds
Blizzard
- Duration lowered from 5 to 4.25 seconds
McCree
Flashbang
- Stun duration lowered from 0.85 to 0.7 seconds
Reinhardt
Earthshatter
- Knockdown duration lowered from 3 to 2.5 seconds
Roadhog
Whole Hog
- Knockback increased 20%
Sigma
Accretion
- Knockdown duration is now a fixed 0.8 second instead of scaling with distance
- Cast time reduced from 0.75 to 0.65 seconds
OVERWATCH RETAIL PATCH NOTES – APRIL 21, 2020
BUG FIXES
Heroes
Baptiste
- Fixed a bug that caused Baptiste’s Immortality Field disc to look very large in his Highlight Intros.
D.Va
- Fixed a bug where D.Va's Mech could spawn in facing the wrong direction in the spawn room, and D.Va could eject facing the wrong way during Self Destruct or Mech destruction.
Echo
- Fixed a bug that caused Echo to not respect the Toggle Booster option when she clones D.Va.
- (CTF Game Modes) Fixed a bug that caused Echo to drop the flag when Duplicate ends.
- Fixed a bug with Echo's Duplicate where she would sometimes not play voice lines while duplicating D.Va.
- Fixed a bug with Echo's Duplicate where she would use Winston's voice instead of her own after completing Primal Rage.
Junkrat
- Fixed a bug that caused Junkrat's weapon accuracy statistic to always display 100%.
Tracer
- Fixed a bug where Tracer could blink to an unintended location on Hollywood, near point A
Workshop
- Fixed a bug where a player's position could be incorrect when queried in Workshop
Original content by Jean-Vincent "Durvil" Cannata.