Loot in Outriders is dropped by enemies, found in chests, quest rewards or purchased from merchants. Each piece of equipment has one of five rarity levels: common, uncommon, rare, epic and legendary.
Legendary weapons have various bonus attributes that provide additional buffs when equipped – the higher the level, the higher the bonus. Legendary weapons also have Tier 3 mods which provide a little something extra, depending on what you have equipped.
We’ve put together a list of Legendary Weapons currently available in Outriders, and will update it as more are added.
The stats are arranged as follows: Clip Size/RPM/Reload(s)/Crit Multiplier(%)
Assault Rifles
40/600/1.5/125
Ultimate Freezing Bullets: Shots inflict Freeze on enemies
Improved Vulnerability Bullets: Shots inflict Vulnerable on enemies
60/409/1.1/150
Sandstorm: Shots conjure a sandstorm, dealing 232 619 damage over 5 seconds
Vortex Chamber: Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it
30/200/1.1/150
Wrath of Moloch: Critical hits cause an explosion, dealing 161 541 damage and inflicting Burn on enemies within a 5 meter radius
Brain-Eater: Critical shots do not consume ammo
15/500/1.5/250
Dome of Protection: Killing shots summon a bullet-stopping dome for 5 seconds
Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine
40/600/1.5/125
Scrap Grenade: First shot after reload becomes an Anomaly projectile, dealing 226 157 damage in a 5 meter radius
Minefield (Mod): Killing shots spawn explosives around your target, each deals 58 155 damage in a 5 meter radius
40/600/1.5/125
Ultimate Storm Whip: Shots bring down lightning on an enemy dealing 74 309 damage
Striga: 30% of critical damage is returned to you as Health
Double Guns
60/750/2.7/125
Killing Spree: Killing shots increase damage by 25% for this weapon for 20 seconds. Bonus deteriorates with time and stacks up to 3 kills
Brain-Eater: Critical shots do not consume ammo
60/750/2.7/125
Deadly Disturbance: Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing X damage to other enemies within a 5 meter radius
Anomaly Surge: Critical shots spawn an Anomaly energy blast that deals 40 385 damage in a 2 meter radius. | 1s
Light Machine Guns
100/500/2.5/110
Claymore Torrent: Shots damage 4 enemies within a 6 meter radius with Anomaly blades, dealing X damage
Anomaly Enhancement: Receive a passive Firepower boost equal to 30% of your Anomaly Power
80/545/3/129
Singularity: Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing 465 238 damage to enemies within a 6.5 meter radius
Crematorium: Killing shots create an explosion that inflicts Ash on enemies within a 7 meter radius
Pistols & Revolvers
6/361/1.6/200
Strings of Gauss: Shots link up to 5 enemies in a 5 meter radius of the target and deal 79 155 electric damage to each of them
Soul Devourer: Killing shots regenerate some of your health
6/361/1.6/200
Pinball: Every critical Shot ricochets to 4 enemies with a 5 meter radius, dealing weapon's double base damage
Critical Point: Increases the chance of scoring a critical shot by 15%.
Rifles
8/149/2/300
Burst of Decay: Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius
Resistance Breaker: Shots decrease your target's Resistance by 35% for 6 seconds
1/133/1.4/150
Ravenous Locust: Shots create a swarm of locusts, dealing 258 466 damage over 10 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target
Brain-eater: Critical shots do not consume ammo
Pump Action Shotguns
6/68/2.1/125
Radiation Splash: Reloading causes a small explosion that inflicts Vulnerable and deals 122 771 damage to enemies within a 5 meter radius
Minefield (Mod): Killing shots spawn explosives around your target, each deals 58 155 damage in a 5 meter radius
3/86/1.6/104
Weightlessness: Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds
Critical Point: Increases the chance of scoring a critical shot by 15%
6/68/2.1/125
Concentration Blast: Killing shots cause enemies to explode dealing 113 079 damage multiplied by the maximum number of 6 enemies within a 5 meter radius around the the original target
Storm Whip: Shots bring down lightning on an enemy dealing 74 309 damage
3/86/1.6/104
Body Snatcher: Killing shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target
6/68/2.1/125
Life and Death: Killing shots create a blast that restores 33% of Max Health to players
Gravedigger's Frenzy: Critical Shots increase your Critical Damage by 50% for 5 seconds
6/68/2.1/125
Golem Rising: Killing shots grant you a protective Golem effect for 3 seconds
Bone Shrapnel: Killing shots detonate the enemy's bones and turn them into shrapnel that deals 203 542 damage and inflicts Bleed on enemies within a 5 meter radius
Automatic Shotguns
10/240/2/139
Fortress: Receive up to 43% damage bonus based on your Armor
Striga: 30% of critical damage is returned to you as Health
20/462/3/120
Shadow Comet: Shots call down a comet, dealing X damage to enemies within a 3.5 meter radius
Resistance Breaker: Shots decrease your target's Resistance by 35% for 6 seconds
Submachine Guns
50/857/1.3/150
Dark Sacrifice: During combat, your weapon drains up to 50% of your Max Health, in exchange 75% Weapon Damage bonus
Striga: 30% of critical damage is returned to you as Health
60/409/1.1/150
Ultimate Storm Whip: Shots bring down lightning on an enemy dealing 74 309 damage
Improved Stiffening: Shots inflict Slow on enemies
Automatic Sniper Rifles
Bolt Action Rifles
5/75/2.2/250
Burst of Decay: Critical shots cause explosions that inflict Toxic on enemies within a 5 meter radius
5/75/2.2/200
Winter Blast: Critical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius
Icebreaker: Killing shots against frozen enemies make them explode, dealing 213 234 damage