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League of Legends S12: Samira ADC Build Guide

League of Legends S12: Samira ADC Build Guide

Find out all you need to know to build Samira ADC in League of Legends Season 12, including runes, items, and skill order.

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From runes to items, gameplay tips amd more, we've put together a guide to help you master playing Samira in the botlane in League of Legends.

Be mindful that there are several ways to build and play a champion, and you'll need to be adaptable as the game and the enemy team progress.

That said, this guide is a good starting point to helping you get to grips with the champion and making an impact in your games.

Runes

Samira Rune Choices

Core Items

Immortal Shieldbow

3400 Gold

The Collector

3000 Gold

Build

Immortal Shieldbow helps marksmen survive burst damage, and adds valuable lifesteal.

The Collector is a great item for executing enemy champions, gaining more gold, and providing critical chance and lethality. 

Starting Item & Boots

Health Potion

50 Gold

Doran's Blade

450 Gold

Defensive Boots

1100 Gold

Skill Order

While your choices may differ according to how the game progresses, the typical Samira skill priority is:

R > Q > E > W

Summoner Spells

These are the summoner spells most typically taken by Samira in this role. Naturally, this may change depending on match-ups.

Flash
Heal

Gameplay

Samira is a more hybrid ADC/assassin, and a strong champion in teamfights. The distance to your target determines the attack used, and she has excellent area damage. Managing her passive is key to being successful on Samira, but if you get to grips with the way she plays you'll be a fantastic carry for the team.  

  • Level 1 - Take Q - Flair, for the poke and melee damage combo.
  • Level 2 - Take E - Wild Rush, so you have a gap closer or an escape tool early on. 
  • First Back - Start building towards your Immortal Shieldbow, or take boots if you need a little defensive boost.

Tips & Tricks

  • Flair is a single-handed, straight-line skillshot. If you want to inflict area damage, you'll need to be in melee range. 
  • If you activate Flair during Wild Charge, you'll hit all the enemies within range of the dash.
  • You can use Flash together with Flair to surprise your target. 
  • Flair has a deceptive hitbox, and in melee range it can hit enemies that are slightly behind you.
  • Blade Whirl destroys all projectiles in its range, but you cannot use your auto-attacks in this time. However, you can use Wild Charge between the two parts of the spell, in order to increase your passive three ranks.
  • You can use Flash during Blade Whirl.
  • You can use Flash during Wild Charge to reposition.
  • You can change Flair from ranged to melee range by using Wild Charge during the Flair animation.
  • Wild Charge refreshes its cooldown on kill or assist. 
  • Wild Charge and Flash can be used during your Inferno Trigger ult.
  • Inferno Trigger can be interrupted. 
  • Inferno Trigger interrupts Blade Whirl. 
  • The best combo to reach S-Rank is auto > W > E > Q > auto
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OLIVIER GASTALDI
Firefox
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