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League of Legends S12: Ziggs Mid Build Guide

League of Legends S12: Ziggs Mid Build Guide

Find out all you need to know to build Ziggs Mid in League of Legends Season 12, including runes, items, and skill order.

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From runes to items, gameplay tips amd more, we've put together a guide to help you master playing Ziggs in the midlane in League of Legends.

Be mindful that there are several ways to build and play a champion, and you'll need to be adaptable as the game and the enemy team progress.

That said, this guide is a good starting point to helping you get to grips with the champion and making an impact in your games.

Runes

Ziggs Rune Choices

Core Items

Liandry's Anguish

3200 Gold

Zhonya's Hourglass

2600 Gold

Build

Liandry's Anguish is a great item on Ziggs, offering plenty of damage and an on-hit burn. Zhonya's Hourglass pairs well, for an essential survivability tool.

Other good items include MorellonomiconArchangel's Staff, and Horizon Focus.

Starting Item & Boots

Health Potion

50 Gold

Doran's Ring

400 Gold

Sorcerer's Shoes

1100 Gold

Skill Order

While your choices may differ according to how the game progresses, the typical Ziggsskill priority is:

R > Q > E > W

Summoner Spells

These are the summoner spells most typically taken by Ziggs in this role. Naturally, this may change depending on match-ups.

Flash
Teleport

Gameplay

Ziggs is all about poking and zoning his opponent, and pushing the lane as quickly as he can. He deals excellent damage, but is easily locked down - so be mindful of ganks coming from the midlane river.

  • Level 1 - Take Q - Bouncing Bomb for the waveclear and poke.
  • Level 2 - Take W - Satchel Charge, for more zoning.
  • First Back - Start working towards Liandry's Anguish.

Tips & Tricks

  • Casting a spell reduces your passive's cooldown.
  • Bouncing Bomb bounces up to three times, so learn to judge its range. 
  • It can also bounce over minions, low walls, and enemy champions. 
  • Satchel Charge can knock you over walls, and it destroys towers below a health threshold. Use it as a gap closer, a defensive spell, or a siege weapon.
  • Zigg's W, E, and R all grant vision of the target area.
  • Mega Inferno Bomb takes longer to detonate depending on the distance it needs to travel. Use it in shorter range for quicker damage. 
  • It has exceptional range, and a low cooldown. Spam it often. 
  • Bouncing Bomb and Mega Inferno Bomb can be used when you're being propelled by Satchel Charge. 
  • Mega Inferno Bomb deals more damage at the centre of the target area.
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