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Stray memories: complete list, position, where to find them

Stray memories: complete list, position, where to find them

Want to get all of B-12's memories to platinum Stray? Here are all the information related to memories so that you can find them all.

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You want to get the "I remember!" of Stray? In this guide, you are shown the position of each of the memories you may encounter in game. The memories are not necessarily listed in the order of appearance offered by the "memories" menu of B-12. They have been listed so that your progress in the story is consistent with the discovery of memories.

The list of all souvenirs available on Stray

Memory of the apartment

The first memory that you will discover on Stray is made naturally, so there is no need to explain where to find it since the main plot of the game takes you there.

Memories of the slums

Within the slums, you can find 7 souvenirs. Below, we give you a short explanation of their locations.

Memory 1
  • Souvenir 1 : In Elliot's house, upstairs, you can find a souvenir. Elliot's house is in the central alley of the slums, just past the Dufer Bar on your right. Scratch at the door and the geek's sidekick will open the door for you.
Memory 2
  • Souvenir 2 : At the beginning of the slums (where you came from), you can find another souvenir; it is placed right next to a can dispenser in the alley initially blocked during the general alert.
Memory 3
Memory 3
  • Souvenir 3 : On the rooftops, especially the one next to Azooz, you can find a hidden souvenir.
Memory 4
  • Souvenir 4 : In the alley to the left of Morusque, you can find another souvenir. You will have to climb to reach it, since it is high up. Remembrance of the Control Room
    Then finally, the last memory is obtained automatically in the chapter of the Control Room.
Memory 5
  • Souvenir 5 : In Momo's room, you can find a souvenir.
Memory 6
  • Souvenir 6 : On the floor of the Dufer Bar, you can find a souvenir, on the table which is just in front of the stairs, next to the billiards.
Memory 7
  • Souvenir 7 : You can buy this souvenir at Azooz for 3 cans of energy drinks.

Memories of the rooftops

On the roofs, you will have a little less memories to collect; they are only three in number. There is one that is quite well hidden, the others, as for them, you will naturally come across.

Memory 1
  • Souvenir 1 : You'll come across this big flashing billboard as you progress through the story. You're not supposed to miss it.
Memory 2
  • Souvenir 2 : The Neco factory sign can also be found as you progress through the roofs. During the little trial with the canister, the beams and the door that can be hacked on the floor of the ruined building, go to the bottom of the floor, you can find this memory
  • Souvenir 3 : Once you complete this part of the story, you will automatically unlock a new souvenir.

Memories of the Cul-de-sac

Like Les Toits, the Cul-de-sac chapter does not have many memories; there are only 3.

Memory 1
  • Souvenir 1 : The first souvenir can be obtained by following the path after the opening of Seamus' door. It will be directly to the left after the canal filled with waste.
Memory 2
Memory 2
  • Memory 2 : After your fall, you will have to climb on many pipes to reach a height. Once at the top, go up to the fence and go through the small opening which will be on your right; a memory is hidden there.
Memory 3
  • Souvenir 3 : The last souvenir in the area is in Doc's house: the dummy with a bucket on its head and what it looks like a shield.

Memories of the Sewers

Even less than the last ones, the sewer chapter will only offer you two souvenirs to collect.

Memory 1
Memory 1
  • Memory 1 : When you arrive with the corridor filled with Zurk's nest, just after your separation from Momo, take the corridor on your left. At the bottom of the left pipe you can recover a souvenir.
Memory 2
Memory 2
  • Memory 2 : after the big chase in the corridors with your eyes on the walls, you arrive on a pipe. Instead of entering the big mouth, you can climb a small pipe on your left. By following the path of the toyau, then climbing on the various debris, you will come across the last memory of the area.

Memories of the Anthill

The Anthill is a very small area which therefore involves few memories; they are 2 in number.

Memory 1
  • Souvenir 1 : The first souvenir you will be able to find is automatically activated when you arrive in the Anthill.
Memory 2
  • Souvenir 2 : On the first floor, you can find the last souvenir of the zone on a wall of a small improvised living room with a television. It will be necessary to pass the robot which paints a column to find this place.

Downtown Memories

Like the Slums, Downtown is one of the chapters with the most memories; there are 7 in total.

  • Souvenir 1 : When you arrive in the metro, a souvenir will automatically be added to your collection.
Memory 2
  • Souvenir 2 : Just to the right of the subway exit, you can get another souvenir. He'll be right next to a robot wrapped in a blanket.
Memory 3
Memory 3
  • Souvenir 3 : In the street leading to ClĂ©mentine's residence (the street on the right once at the roundabout), you can find a hairdresser's sign on your right. By climbing the ladder in his store, you can find a souvenir.
Memory 4
Memory 4
  • Souvenir 4 : In the ceiling of the cafe you can find a souvenir. The cafe is located in the roundabout area.
Memory 5
  • Souvenir 5 : After your visit to the Neco factory, the police station located at the roundabout will be open, allowing you to find another souvenir.
Memory 6
Memory 6
  • Souvenir 6 : Behind the club, you can climb on the big luminous panel to reach a roof on the left, a souvenir will be hidden there.
Memory 7
  • Memory 7 : After returning to Clementine's when your visit to the factory is over, the latter will be gone. She will ask you to join her at the Club. In the kitchen of the club, which you can reach thanks to the elevator of kitchen being on the bar, you will find a souvenir.

Remembrance of the Prison

There is only one memory in the prison; it will be on your right, when you are in the outer courtyard with the sentries to trap.

Remembrance of the Control Room

Then finally, the last memory is obtained automatically in the chapter of the Control Room.

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