Find the latest changes made on the Live Servers of League of Legends servers: patch 9.14. From balancing champions to new skins, discover all the changes related to this patch!
Buffs
• Health: 535 ⇒ 575
• Health regen: 7.5 ⇒ 5.5
E - Magical Journey
• Travel Speed: 800 ⇒ 900
• Ally Bonus Speed: 10/20/30/40/50% ⇒ 33% at all ranks
R - Static Field
• [New] Static Field now removes shields on enemies before its other effects (damage and silence)
Passive - Nimble Fighter
• Damage reduction: 4/6/8/10/12/14 (levels 1/4/7/10/13/16) against basic attacks ⇒ 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)
W - Deadly Flourish
• Root duration increased from .75/1/1.25/1.5/1.75 to 1/1.25/1.5/1.75/2
• Cooldown lowered from 14 to 12
Q - Bear Trap on a Rope
• [New] When yanking an enemy, reduces all healing on them by 60% for 5 seconds
W - Steadfast Presence
• [New] If Poppy stops a movement ability, the enemy is grounded and slowed by 25% for 2 seconds
• Duration lowered from 2.5 to 2
• Movement Speed increased from 30% to 35%
• Cooldown changed from 24/22/20/18/16 to 24/21/18/15/12
W - Ruthless Predator
• [New] When empowered with 50 fury, destroys existing damage shields on the target (before it's existing effects).
• [New] Ryze can now buffer her ability casts
• Base HP regen increased from 1.4 to 1.6
• HP regen per level increased from .11 to .16
Q - Overload
• Overload no longer cancels Ryze's movement when spammed during its cast time
• Overload no longer bounces back to its original target if Spell Flux is applied to it during other bounces
E - Spell Flux
• Now correctly triggers Manaflow Band when it bounces to a champion
• Spell Flux no longer bounces back to its original target off of other targets that have Flux on them
Balances
• HP regen per level increased from .15 to .2
R - World Ender
• Cooldown lowered from 140/120/100 to 120/100/80
• [Removed] Revive
• Healing amp increased from 40/55/70% to 50/60/70%
Base stats
• Magical Resistance increased from 32.5 to 37
Q - Five Point Strike
•AP ratio increased from 70 to 80%
W - Twilight Shroud
• Cooldown changed from 25/22/19/16/13 to 25
• [New] Cooldown starts on cast rather than after Shroud expiration
• Energy restore changed from 40/50/60/70/80 to 80
• [Removed] duration extension
• Stealth type changed from obscurity to invisibility
E - Shuriken Flip
• Shuriken damage changed from [70/105/140/175/210 (+70% bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
• Dash damage changed from [50/80/110/140/170 (+70%bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
R - Perfect Execution
• Cooldown increased from 100/85/70 to 120/110/100
Q - Starsurge
• Max stun duration increased from 1.65/1.8/1.95/2.1/2.25 to 2.2/2.4/2.6/2.8/3
• Minimum stun duration lowered from [33.3% of max duration] to [25% of max duration]
E - Comet of Legend
• Movespeed changed from [25/30/35/40/45%] to [25/26/27/29/30/31/32/33/34/36/37/38/39/40/41/43/44/45% based on level]
• [New]Cassiopeia can now buffer her ability casts
• Health: 537 ⇒ 575
• Health Growth: 87 ⇒ 90
• Mana: 418 ⇒ 350
• Mana Growth: 31.5 ⇒ 40
• Armor: 25 ⇒ 20
W - Miasma
• Cassiopeia no longer has a minimum cast range on Miasma
• Maximum cast range: 800 ⇒ 700
• Cooldown: 18/17.5/17/16.5/16 seconds ⇒ 24/21/18/15/12 seconds
E - Twin Fang
• Healing changed from [5-22 (based on level)(+10% AP)] to [13/16/19/22/25% AP]
• [New] 25% heal effectiveness against minions and small monsters
• Cost changed from [40/45/50/55/60] to 50 at all ranks
Passive - Nimble Fighter
• Damage reduction changed from [4/6/8/10/12/14 (at levels 1/4/7/10/13/16) against basic attacks)] to [5 (+1% AP) against all sources of damage (max 50% reduction)]
Passive - Colossal Smash
• [Removed] No longer reduces cooldown when Galio hits a champion with an ability.
• Next basic attack damage increased from 12-80 to 20/31/41/52/62/73/84/94/105/115/126/136/147/158/168/179/189/200
• Cooldown lowered from 8s to 5s
• MR ratio increased from 40% to 70%
Q - Wind of War
• Cooldown increased from 10/9.5/9/8.5/8 to 14/13/12/11/10
• Cost lowered from 80/90/100/110/120 to 80/85/90/95/100
• Damage increased from 70/105/140/175/210 to 80/120/160/200/240
W - Shield of Durand
• Self slow lowered from 30% to 15%
• [Removed] Can no longer use Flash while taunting
• [Removed] Charge can now be interrupted.
• AD: 58 ⇒ 54
• AD Growth: 3.5 ⇒ 4.25
Q - Shock Blast (Cannon)
• Damage changed from [70/115/160/205/250/295 (+100% bAD)] to [55/110/165/220/275/330 (+120%bAD)]
Base Stats
• AD: 50.544 ⇒ 48
• AD Growth: 3.3 ⇒ 3.75
• Attack Speed: 0.69 ⇒ 0.625
E - Lightning Rush
• Bonus Attack Speed: 30/40/50/60/70% ⇒ 40/50/60/70/80%
W - Eclipse
• [New] Reduces incoming damage by 8/12/16/20/24 (pre-mitigation, up to 50% of incoming damage)
• Armor lowered from 25/35/45/55/65 to 20/25/30/35/40
• Magic resist lowered from 20/30/40/50/60 to 20/25/30/35/40
R - Solar Flare
• [Removed] Incandescence (empowered basic attacks)
Q - Light Binding
• Cooldown: 10 seconds ⇒ 13/12/11/10/9 seconds
• Cost: 40/45/50/55/60 mana ⇒ 50 mana at all ranks
W - Prismatic Barrier
• [Removed] double effect on returning shields
• Shield amount increased from [50/65/80/95/110 (+20% AP)] to [50/70/90/110/130 (+30% AP)]
• Max Shield amount changed from [150/195/240/285/330 (+60% AP)] to [100/140/180/220/260 (+60% AP)]
• Shield duration lowered from 3 to 2.5
R - Final Spark
• [Removed] reset mechanic
• Cooldown lowered from 80/65/60 to 80/60/40
• AP ratio increased from 75% to 80%
Passive - Granite Shield
Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource
• Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
• Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor.
Q - Seismic Shard
•Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%
• Speed duration reduced from 4 seconds to 3 seconds
• Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
• Targets affected by Q are covered in a molten rock effect for the duration of the slow"
• Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
• Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
• spawns closer to its target on cast"
W - Thunderclap
• Renamed from Brutal Strikes
• Mana cost increased from 25 to 35
• Initial hit AP ratio lowered from 40% to 20%
• Initial hit armor ratio lowered from 20% to 15%
• On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
• In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 5 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
E - Ground Slam
• Mana cost lowered from 50/55/60/65/70 to 40/45/50/55/60
R - Unstoppable Force
• "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
Base stats
• Base AD lowered from 52 to 48
• AD per level increased from 2 to 2.5
• Attack speed lowered from .645 to .625
• Attack Speed per level increased from 2.5 to 3
W - Shapesplitter
• Passive movement speed lowered from 20/25/30/35/40% to 10/15/20/25/30%
E - Phantom Undertow
• Phantom Undertow now stuns non-champions, but deals no damage to them
R - Death From Below
• Deals 50% reduced damage to enemies that survive Death from Below
• When Pyke kills an enemy with Death from Below, the last assisting ally ⇒ the last assisting ally and Pyke are granted "Your Cut"
• When Pyke assists on a kill following Death from Below, he receives 1 "Your Cut" ⇒ 2 "Your Cut"
• Death from Below's icon now shows next to Pyke's health bar when it can be cast for free
Passive - Ravenous Flock
• [Removed] Swain can store up to 5 Soul Fragments in reserve, empowering Demonflare.
• [New] Swain permanently stores Soul Fragments increasing his Max HP by 5.
• [New] Collecting a soul also restores 4/5.5/7% of Swain's mana.
Q - Death's Hand
• [Removed] Killing a unit restores 3% maximum mana.
• [New] Bolts always pierce through minions and stop on impact with enemy champions.
• Cooldown increased from 7.5/6.25/5/3.75/2.5 to 7/7.5/6/4.5/3
• Effect radius lowered from 725 to 625
• Angle between bolts increased from 8 to 10
R - Demonic Ascension
• [Removed] Health threshold to cast R2.
• Health gain from R1: Gain an additional 5 health per soul fragment during his Ultimate. (In addition to what he currently gains)
• Minion and monster reduction increased from 80% to 90%
• [New] Swain drains all enemy units, including invisible units.
• [New] R1 can be cast after draining any amount of health.
R2 - Demonflare
• [Removed] 45/60/75 (+21% AP) damage per Fragment
• [New] Demonflare deals damage equal to how much health Swain has drained during Demonic Ascension, up to a cap.
• [New] Demonflare damage cap: 200/300/400 + 1.0 AP
Passive - An Acquired Taste
• [Removed] Spells deal bonus damage based on stacks
• [Removed] passive deals increased damage based on target stacks
• Damage changed from [1.5% TK's max HP] to [2.5% TK's Max HP]
Q - Tongue Lash
• Cooldown increased from 8/7/6/5/4 to 8/7.5/7/6.5/6
• [Removed] hits enemies in a wide arc in front of Tahm Kench on cast.
• [New] Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste (P)
• Slow amount lowered from 50/55/60/65/70 to 3/35/40/45/50%
• Slow duration increased from 2 to 3
• Stun duration increased from 1.5 to 2
W - Devour
• [Removed] Enemies are nearsighted while devoured
• [Removed] Enemies are stunned for 0.25s after being devoured
• [New] can be used on Blue Sentinel and Red Brambleback
E - Thick Skin
• Damage stored as gray health lowered from 80/85/90/95/100% to 50/52.5/55/57.5/60%
• Gray health healed changed from [20/25/30/35/40%] to [100%]
• Cooldown changed from 6 to 11/9/7/5/3
• Cooldown start changed from [on cast] to [when E shield expires or is broken]
Passive - Bop'N'Block
• [Removed] No longer restores mana
• Shield changed from [80-300] to [50/55/60/72/84/96/111/126/141/156/174/192/210/228/246/264/282/300]
Q - Prowling Projectile
• Mana cost increased from 60/65/70/75/80/85 to 75/80/85/90/95/100
• Empowered damage changed from [60/105/150/195/240/285 (+60% AP)] to [50/95/140/185/230/275 (+65% AP)]
E - Zoomies
• Mana cost lowered from 60/65/70/75/80 to 30/40/50/60/70
• Maximum heal increased from [2x base heal value] to [2.5x base heal value]
Nerfs
Passive - Moonsilver Blade
• Will no longer occasionally do unintended additional damage to turrets
Q - Crescent Strike
• Inner Arc Speed: 2100 ⇒ 1900
• Outer Arc Speed: 2300 ⇒ 2100
W - Pale Cascade
• Cost: 40/55/60/65/70 mana ⇒ 40/55/70/85/100 mana
R - Lunar Rush
• Lunar Rush can no longer be reset twice when a reset was timed with a new application of Moonlight
Passive - Darkness Rise
• Damage changed from [8-25] to [5/5.6/6.2/6.8/7.4/8/8.6/9.2/9.8/10.4/11/11.6/12.2/12.8/13.4/14/14.6/15.2]
• [Note: tooltip rounds up, but these are exact values]
E - Death's Grasp
• Magic penetration lowered from 5/10/15/20/25% to 5/7.5/10/12.5/15%
Q - Poison Trail
• Recast Timer: 0 seconds ⇒ 0.5 seconds
• Indicator: When toggled on, Poison Trail's icon will be highlighted more brightly
P - Petricite Burst
• Minion damage reduction lowered from 70% to 50%
Q - Chain Lash
• Damage increased from [40/60/80/100/120 (+40% AP)] to [45/70/95/120/145 (60% AP)]
E - Abscond / Abduct
• Shield back on Abscond
• Shield converted to a magic absorbing shield
• Cooldown changed from 18/17/16/15/14 to 14 at all ranks
• Abduct missile speed from 1600 to 2000
• Abduct stun duration lowered from .5s to .35s
R - Hijack
• Cast range lowered from 1050 to 950
• Duration Sylas can hold onto an enemy ult down from 120s to 90s
• Minimum lockout time on enemy champions increased from 20s to 40s
• Cooldown increased from 85/50/15 to 100/80/60
• Bonus AD ratio conversion changed from [.5-1.5] to [.4-1.0]
• Total AD ratio conversion changed from [.7-1.0] to [.6-1.0]