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Patch 9.15 just hit the live servers of Teamfight Tactics a few days after being teased by Riot Mort. From champions to items balances, the least we can say is that the current meta is once again upside down. Demons have been hit by a massive nerf, while Knights got a great buffing rework.
It's still too early to claim the meta is a tank one, but something in us smells that Brawlers and Knights will soon spread and swarm the ladder as Demons did last week.
Traits
Knight Trait
• Knights block 20/40/80 damage from basic attacks ⇒ Your team ignores 15/30/55 damage from all sources.
Guardian Trait
• (2) Guardians: 40 armor per stack ⇒ 50 armor per stack. Guardians don’t buff themselves.
Noble Trait
• Noble: 100 Armor/+35 Life on Hit ⇒ 60 Armor & MR/+35 Life on hit
Void Trait
• Void Trait Bonus: All your units ignore 50% armor ⇒ Void units now deal True Damage
Pirate Trait
• Average Gold Per Chest: 1.6 ⇒ 1.75
Assassin Trait
• Assassins jump earlier and their jumps are quicker.
• Non-Assassin champ movement is slowed for the start of combat.
• Assassins can be targeted sooner.
Ninja Trait
• (Exactly 1) Ninja: 40% AD ⇒ +40 AD & AP
• (Exactly 4) Ninja: 80% AD ⇒ +60 AD & AP
Yordle Trait
Yordle can now dodge On-hit effects.
• (3) Yordle: 25% ⇒ 30%
• (6) Yordle: 60% ⇒ 55%
Demon Trait
• Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance
Dragon Trait
• Dragon: 100% Magic Immunity ⇒ 83% Magic Immunity
Champions
Assassins
Evelynn
• Attack Damage: 60 ⇒ 70
• Ability Damage: 200/250/350 ⇒ 200/300/400
Katarina
• Ability Targets: 3/5/7 ⇒ 4/6/8
Rengar
• Attack Damage: 65 ⇒ 70
• Attack Speed: 0.55 ⇒ 0.60
• Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0
Demons
Varus
• Ability Damage: 400/600/800 ⇒ 300/550/800
Aatrox
• Ability Damage: 400/700/1000 ⇒ 250/600/950
• Health: 750 ⇒ 700
Morgana
• Ability cast time: 0.35 ⇒ 0.5 sec to match all other champs
• Ability Damage: 300/375/450 ⇒ 200/325/450
Dragons
Aurelion Sol
• HP: 600 ⇒ 650
• Ability Damage: 250/450/650 ⇒ 250/500/750
Elementalists
Lissandra
• Ability Damage: 150/200/250 ⇒ 150/275/400
Brand
• Ability Damage: 175/325/475 ⇒ 200/375/550
Guardians
Knights
Sejuani
• Armor: 35 ⇒ 40
• Stun Duration: 2/3.5/5 ⇒ 2/4/6
Kayle
• HP: 800 ⇒ 750
• Armor: 35 ⇒ 40
Ninjas
Shen
• Attack Speed: 0.6 ⇒ 0.7
Zed
• Attack Speed: 0.6 ⇒ 0.65
• Attack Damage: 60 ⇒ 65
Kennen
• Ability Damage: 400/650/900 ⇒ 225/450/675
Akali
• Ability Damage: 200/375/550 ⇒ 150/275/400
Nobles
Vayne
• Attack Damage: 45 ⇒ 40
• Attack Speed: 0.65 ⇒ 0.75
Garen
• Attack Damage: 55 ⇒ 50
• Attack Speed: 0.55 ⇒ 0.6
• Ability Damage: 450/585/720 ⇒ 360/585/810
Pirates
Graves
• Attack Speed: 0.5 ⇒ 0.55
Twisted Fate
• Improved cast speed
• Ability Damage: 100/150/200 ⇒ 150/250/350
Voids
Kassadin
• Attack Damage: 45 ⇒ 55
• Attack Speed: 0.65 ⇒ 0.6
Kha'Zix
• Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450
• Attack Damage: 50 ⇒ 55
Rek'Sai
• Attack Damage: 40 ⇒ 50
• Ability Damage: 150/250/350 ⇒ 200/350/500
• Ability Heal: 300/400/500 ⇒ 150/300/450
Cho'Gath
• Attack Speed: 0.55 ⇒ 0.6
• Ability Damage: 200/400/600 ⇒ 250/500/750 [REVERTED]
• Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2
Yordles
Other Champions
Karthus
• Ability Damage: 350/600/850 ⇒ 400/700/1000
• Ability Targets: 4/7/10 ⇒ 5/9/13
There are many different, powerful compositions in Teamfight Tactics. In this article, we focus on the Blade of the Ruined King/Pirates/Gunslingers composition — an incredibly strong lineup that will often guarantee you a top-four finish.