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It's quite hard to keep up with Teamfight Tactics updates because we never really know whether changes will be implemented with the next patch or with the micro patch that usually follows. However, it's not confirmed: Pantheon joined the Convergence with Patch 9.17!
Get ready for Patch 9.17 and all the following changes that it brings!
Traits
Assassin
• Increased the delay before Assassins jump so they can access the backline more often.
• (3) Trait Bonus: 125% Crit Damage ⇒ 75% Crit Damage & 10% Crit Chance
• (6) Trait Bonus: 350% Crit Damage ⇒ 150% Crit Damage & 25% Crit Chance
Hextech
• Item disable duration: 8 seconds ⇒ 7 seconds
Noble
• Armor & Magic Resist: 60 ⇒ 50
• Healing: 35 ⇒ 25
Ranger
• Chance to gain double attack speed increased from 25/65% to 35/70%
Yordle
• Dodge chance increased from 30/55% to 35/60%
Champions
Gnar
• Mana pool reduced from 125 to 100
Graves
• Adjusted his interaction with Rapidfire Cannon. He maintains the range bonus but it now narrows his bullet spread, like a shotgun choke.
Jayce
• Armor: 30 ⇒ 35
• Jayce will now transform at max mana, even if there is no one in range to knock away.
Leona
• Ability slow duration lowered from 5/8/11 to 5/7/9
Lissandra
• Health: 450 ⇒ 500
• Starting Mana/Total Mana: 50/125 ⇒ 0/85
• Ability Damage: 150/275/400 ⇒ 175/325/475
Lucian
• Relentless Pursuit's second shot now scales with Lucian's attack speed.
Morgana
• Armor reduced from 30 to 20
• Ability damage lowered from 200/325/450 to 175/300/425
Nidalee
• Mana pool reduced from 100 to 85
Shyvana
• Mana pool reduced from 100 to 85
Swain
• Demonflare Healing reduced from 50/90/130 to 40/70/100
Warwick
• Health increased from 600 to 650
Teamfight Tactics Patch 9.17 looks like it's bring a huge load of changes to Shapeshifters and healing mechanics, meaning the current Noble/Void/Brawler-centered meta will probably be disrupted. What's next though?