Tier 3
Celestial / Sniper
Active: Enchanted Crystal Arrow — 40/100
Ashe fires and arrow toward the farthest enemy, colliding with the first enemy hit, dealing damage and stunning them. The stun lasts longer the farther the arrow travels.
• Damage: 200 / 300 / 600
• Stun Duration: 2 / 3 / 4 seconds
Chrono / Blaster
Active: E.M.P. — 30 / 80
Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing magic damage to all nearby enemies and increases the cost of their next spell cast by 30%.
• Damage: 100 / 150 / 800
Space Pirate / Vanguard
Active: To the Skies! — 0 / 80
Jayce jumps into the air and slams his hammer, dealing magic damage to nearby enemies.
• Damage: 450 / 600 / 1200
Dark Star / Mystic
Active: Inspire — 75 / 100
At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally, or random if the ally is dead for 4 seconds. While the shield holds, the ally receives bonus attack speed.
• Attack Speed: 70% / 90% / 150%
• Shield: 300 / 450 / 900
Celestial / Mana-Reaver
[This champion has been removed from the set following Patch 10.12]
Active: Force Pulse — 40 / 80
Kassadin releases a wave of energy in front of him, dealing [v1] magic damage and disarming all targets hit by [v2] seconds.
• Damage: 300 / 450 / 900
Dark Star / Sorcerer
[This champion has been removed from the set following Patch 10.12]
Active: Lurid Binding — 50 / 100
Lux fires a sphere of darkness that passes through enemies, dealing magic damage and stunning them.
• Damage: 200 / 300 / 600
• Stun Duration: 1.5 / 2 / 2.5
Rebel / Blademaster
Active: Chosen One — 0 / 55
For 5 seconds, Master Yi gains massively increased movement speed, heals for a percentage of his maximum health each second, and deals bonus true damage with his Basic Attacks.
• True Damage: 75 / 100 / 150
• Heal per Second: 12%
Star Guardian / Protector
Active: Pop Blossom — 35 / 110
Neeko leaps into the air and slams into the ground, dealing magic damage and stunning all nearby enemies.
• Damage: 150 / 250 / 500
• Stun Duration: 1.5 / 1.5 / 2.5
Mech-Pilot / Demolitionist
Active: Flamespitter — 0 / 50
Rumble torches his enemies, dealing magic damage in a cone over 3 seconds, and reducing healing on them by 80% for 5 seconds.
• Damage: 500 / 750 / 1650
Dark Star / Infiltrator
Active: Deceive — 0 / 70
Shaco teleports and backstabs his target, critically striking for a percentage of his Basic Attack damage.
• Percent Damage: 250% / 275% / 300%
Star Guardian / Sorcerer
Active: Unleashed Power — 0 / 40
Syndra pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest health, dealing magic damage per orb.
• Damage per orb: 100 / 140 / 220
Cybernetic / Brawler
Active: Assault and Battery — 70 / 140
Vi charges at the furthest enemy, knocking and dealing magic damage to all enemies along the way. When she reaches her target, she deals magic damage and knocks them up.
• Damage: 350 / 550 / 1350
• Knock Damage: 100 / 150 / 600
• Knock Up Duration: 2 / 2.5 / 3
Added with the Mid-Season Update
Astro / Mystic
Passive: Bard gains an additional 5/20/90 mana each attack, but cannot gain mana against non-Champions.
Traveler's Call: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
Battlecast / Mystic
Noxious Blast: Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 700/1500/3000 damage over 14 seconds, and reducing the effectiveness of shields used on them by 50%.
Cybernetic / Sniper
Final Hour — Passive
Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 175/200/275% of her Attack Damage.