Rebel / Starship
Active: Mobilize the Fleet — 120 / 120
Aurelion Sol launches fighters, which fly out to random enemies, deal magic damage, and then return. Aurelion Sol launches all ready fighters plus 3 additional when he casts. Fighters prefer to target nearby enemies.
• Damage per fighter: 90/150/1000
• Fighters drain 10/15/50 mana from their targets
• First cast launches 4 fighters. Subsequent casts launch 2 additional.
Cybernetic / Infiltrator
Active: Chronobreak — 80 / 150
Ekko shatters the timeline, freezing all units in time before hitting 5/7/20 times with bonus magic damage and applying on-hit effects. Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
• Damage: 100 / 150 / 2000
Space Pirate / Mercenary / Demolitionist
Active: Orbital Strike — 70 / 160
Gangplank calls down a large orbital strike around his target, dealing magic damage to all enemies in that area for 2 seconds.
• Damage: 550 / 700 / 9001
Celestial / Mystic
Active: Mass Polymorph — 75 / 150
Lulu polymorphs the nearest enemies for 4 seconds, rendering them unable to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take additional damage.
• Number of Targets: 2 / 3 / 12
• Additional Damage: 5% / 10% / 25%
• Spell Duration: 3 / 3 / 8 seconds
Valkyrie / Mercenary / Blaster
[This champion has been removed from the set following Patch 10.12]
Active: Bullet Time — 75 / 175
Miss Fortune channels and fires waves of bullets in a cone for 2.25 seconds, dealing a percentage of enemies' maximum health in magic damage over the duration.
• Damage: 60% / 80% / 999%
Chrono / Mana-Reaver
Active: Temporal Passage — 50 / 90
Thresh tosses his lantern towards random unit(s) on your bench, pulling them into the current combat and granting them and himself bonus mana. Traits are unaffected.
• Number of Units: 1 / 1 / 9
• Mana: 25 / 50 / 200
Dark Star / Sorcerer
Ability: Abyssal Bombardment — 20/80
Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds.
Meteors deal 300/400/2000magic damage upon impact and if they kill their target, all adjacent enemies take [50% base] magic damage and are stunned for 1.5 seconds.
Added with the Mid-Season Update
Battlecast / Sorcerer
Fear Beyond Death: Urgot fires a drill at the farthest enemy, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot's Mana Cost is reduced by 20/30/100.
Star Guardian / Paragon
Howling Gale — 20/100
Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100/150/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 / 1.5 / 8 seconds.