Tier 4
Void / Brawler
[This champion has been removed from the set following Patch 10.12]
Active: Rupture — 75 / 150
Cho'Gath ruptures a large area, dealing magic damage and knocking up all enemies within.
• Damage: 150 / 250 / 2000
• Knock Up Duration: 2 / 2 / 4
Mech-Pilot / Infiltrator
Active: Chum the Waters — 50 / 120
Fizz throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals magic damage to enemies caught, knocking them back and stunning them for 1.5 seconds.
• Damage: 350 / 550 / 4000
Cybernetic / Mana-Reaver / Blademaster
Active: Bladesurge — 0 / 30
Irelia dashes past her target, attacking them for a percentage of her Attack Damage as she passes through. If this kills the target, she casts again immediately at the enemy with the highest mana.
• Attack Damage: 225% / 250% / 500%
Dark Star / Sniper
Passive: Whisper — - / -
Jhin converts each 1% of bonus attack speed he has into .8 attack damage. Every fourth shot, Jhin deals bonus % attack damage.
• Attack Damage: 344% / 444% / 444%
Rebel / Blaster
Passive: Get Excited!
Jinx gets excited as she helps take down enemies. After her first takedown, Jinx gains bonus attack speed.
• Attack Speed: 50% / 75% / 125%
• Rocket Magic Damage: 150 / 200 / 1000
Valkyrie / Blademaster
[This champion has been removed from the set following Patch 10.12]
Active: Ascend — 0 / 70
Kayle Ascends, causing her attacks to launch waves that deal bonus magic damage until the end of combat.
• Damage: 125 / 200 / 600
Star Guardian / Mystic
Active: Wish — 50 / 120
Soraka heals all allies.
• Healing: 375 / 500 / 20000
Void / Sorcerer
[This champion has been removed from the set following Patch 10.12]
Active: Lifeform Disintegration Ray — 0 / 70
Vel'Koz channels a ray of energy that sweeps across the battlefield over 2 seconds, dealing magic damage per second to enemies hit.
• Damage: 450 / 600 / 2000
Chrono / Vanguard
Active: Cyclone — 50 / 150
Wukong spins rapidly around, dealing magic damage to nearby units over 3 seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them.
• Damage: 300 / 500 / 2000
• Stun Duration: 2 / 2 / 5
Added with the Mid-Season Update
Astro / Brawler
GNAR!
Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 1.5 seconds.
While in Mega Gnar form, Gnar is melee and gains 750/1250/5000 Health and 100/175/550 Attack Damage.
Chrono / Blademaster
Energy Slash
Riven dashes and shields herself for 200/350/1200, then slashes forward dealing 100/150/600magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
Astro / Sniper
Satellite Traps: Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 125/175/550 magic damage, knocking them down, and slowing them for 3 seconds.
Battlecast / Sorcerer
Death Ray: Viktor burns a path between the two enemies most distant from one another, initially dealing 15/20/80% max Health magic damage, then 1 second later dealing 200/325/1500 magic damage in an explosion along the same path.