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LoL Guide: Mid Lane Yone S11 — Build, Runes, Tips and Tricks

LoL Guide: Mid Lane Yone S11 — Build, Runes, Tips and Tricks

Season 11 Mid Lane guide for Yone, the Unforgotten — Here are tips, items, and runes to play the champion valued at 6300 Blue Essences.

LoL Guide: Mid Lane Yone S11 — Build, Runes, Tips and Tricks

Our League of Legends Season 11 Mid Lane Yone guide features recommendations on rune choices, itemisation, tips and tricks, and more. Be advised that these guidelines are not rigid, and that nothing is set in stone as in-game circumstances (i.e. lane matchup, enemy team composition, enemy team advantages or lack thereof) may lead you to adapt and tweak your approach, particularly after your core build is complete.


BUILD - League of Legends

Summoner spells

Below are the two most used summoner spells that Yone players use for the majority of their games. Variations are possible depending on your playing style, match-up requirements, etc.

Flash - League of Legends
Ignite - League of Legends

Core Items


Immortal Shieldbow

Infinity Edge


  • Immortal Shieldbow helps champions survive instant damage and regain the upper hand by regenerating.
  • Infinity Edge increases the damage of your critical hits. You must already have several critical hit items to make it profitable.

Starting Items and Boots

Health Potion x 1 - League of Legends
Health Potion x 1
Doran's Blade - League of Legends
Doran's Blade
Berserker's Greaves - League of Legends
Berserker's Greaves

Skill Sequence

In this section lies our recommendations on skill priority for Yone. Depending on the situation, you may sometimes wish to prioritize a different spell.

R > Q > W > E


Yone is Yasuo's brother, and it shows in his spells and in his playstyle. Yone is a melee assassin with a good burst coupled with good dueling potential over time. He relies heavily on auto-attacks and on his ability to outplay his opponent. Unlike his brother, Yone does need to put himself in danger to make plays. He has few tools to escape, so plan your duels well so as not to hurl yourself to your death.

Start of game

  • Level 1: Q - Mortal Steel makes killing enemy minions easier. Upon landing your Q on any target twice, the spell improves and allows you to launch yourself forward, sending enemies into the air as it passes. Avoid doing this on your Level 1 opponent if you are not sure if you can win the duel. Instead, focus on farming minions.
  • Level 2: Z - Spirit Cleave grants you a shield when you hit an opponent. The spell has more range than the rest of your kit, allowing you to poke the opponent when they approach to farm.
  • Level 3: E - Soul Unbound gives you the opportunity to play aggressively at last. Charge Q - Mortal Steel twice just before leveling up to level 3 to surprise your opponent by immediately throwing you at them. With an Ignite, you have a good chance of killing your opponent, and of gaining a considerable advantage early in the game.
  • Like many assassins, Yone becomes particularly dangerous at Leve 6: R - Fate Sealed offers good damage and additional burst. The spell allows you to teleport behind your target. Be creative with your three mobility spells (Q - Charged Mortal Steel, E - Soul Unbound, R - Fate Sealed) in order to assassinate the opposing midlaner. If you don't have the ability to do so, you can easily roam to gank another lane.

Team Fights

Although Yone is a very good split-pusher, he particularly excels in team fights. You can play two roles:

  • Assassin: When you are early in the game, use the Fog of War to find a flank on opposing carries: Your Charged Q, E, andallow you to pass through walls, in order to surprise your prey.
  • Bruiser / Engage: If your team needs someone to initiate the fight, you can charge up Q - Mortal Steel and rush into the opposing team with R - Fate Sealed to apply a double throw in the air. Allowing your team to inflict heavy damage without putting themselves in danger.

Tips & Tricks

  • Attack Speed itemization reduces Q - Mortal Steel's cooldown.
  • Q - Charged Mortal Steel allows you to pass through most thin walls.
  • Q - Mortal Steel resets your self-attack cooldown.
  • You can redirect Q - Mortal Steel's dash with a Flash during the spell's animation to throw someone who was not in the skillshot's area into the air.
  • W - Spirit Cleave inflicts both magical and physical damage.
  • W - Spirit Cleave grants a bigger shield if you hit multiple enemies.
  • You can use Flash during the animation of W - Spiritual Cleave to extend its range.
  • E - Soul Unbound inflicts additional damage on champions you have attacked. If this damage is high enough to kill the target, the mark changes color and turns black.
  • R - Sealed Fate can allow you to pass through all walls in the game. You can even cross two walls in places (around the Dragon and the Nashor)—ideal for escaping a perilous situation or finding a unpredictable flank angle.
  • R - Sealed Fate stops behind the last target hit. If you hit multiple champions, you'll bring everyone back to the farthest target.

Thanks to Mobalytics for their statistics.


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