Find the latest changes made on the Public Beta Environment of League of Legends servers: patch 9.14. From balancing champions to new skins, discover all the changes related to this patch!
Buffs
Base stats
• Mana increased from 278.84 to 350
W - Deadly Flourish
• Root duration increased from .75/1/1.25/1.5/1.75 to 1/1.25/1.5/1.75/2
• Cooldown lowered from 14 to 12
W - Focused Resolve (W)
• [New] Provides truesight during the root component
R - Death Lotus
• Healing reduction increased from 40% to 60%
Q - Bear Trap on a Rope
• [New] When yanking an enemy, reduces all healing on them by 60% for 5 seconds
E - Ethereal Chains
• [New] Provides truesight during the root component
R - Soul Shackles
• [New] Provides truesight during the root component
W - Steadfast Presence
• [New] If Poppy stops a movement ability, the enemy is grounded and slowed by 25% for 2 seconds
• Duration lowered from 2.5 to 2
• Movement Speed increased from 30% to 35%
• Cooldown changed from 24/22/20/18/16 to 24/21/18/15/12
W - Ruthless Predator
• [New] When empowered with 50 fury, destroys existing damage shields on the target (before it's existing effects).
• Base HP regen increased from 1.4 to 1.6
• HP regen per level increased from .11 to .16
W - Rune Prison
• AP ratio increased from 60% to 70%
• Cooldown lowered from 13/12/11/10/9 to 12/11/10/9/8
Balances
• HP regen per level increased from .15 to .2
R - World Ender
• Cooldown lowered from 140/120/100 to 120/100/80
• [Removed] Revive
• Healing amp increased from 40/55/70% to 50/60/70%
Base stats
• Magical Resistance increased from 32.5 to 37
Q - Five Point Strike
•AP ratio increased from 70 to 80%
W - Twilight Shroud
• Cooldown changed from 25/22/19/16/13 to 25
• [New] Cooldown starts on cast rather than after Shroud expiration
• Energy restore changed from 40/50/60/70/80 to 80
• [Removed] duration extension
• Stealth type changed from obscurity to invisibility
E - Shuriken Flip
• Missile damage changed from [70/105/140/175/210 (+70% bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
• Dash damage changed from [50/80/110/140/170 (+70%bAD)] to [40/70/100/130/160 (+35% tAD)(+50% AP)]
R - Perfect Execution
• Cooldown increased from 100/85/70 to 120/110/100
Q - Starsurge
• Max stun duration increased from 1.65/1.8/1.95/2.1/2.25 to 2.2/2.4/2.6/2.8/3
• Minimum stun duration lowered from [33.3% of max duration] to [25% of max duration]
E - Comet of Legend
• Movespeed changed from [25/30/35/40/45%] to [25/26/27/29/30/31/32/33/34/36/37/38/39/40/41/43/44/45% based on level]
W - Overdrive
• Cooldown increased from 10 to 15 seconds
• Movement speed lowered from 70/75/80/85/90% to 20/25/30/35/40%
• Duration lowered from 5 to 4
• [Removed] slow decays
• Attack speed lowered from 30/38/46/54/62% to 30/35/40/45/50%
• [New] Can be recast up to 3 times to refresh the duration and stack the movement speed effect. Can be recast a final time to end the effect early.
• [New] At the end of Overdrive, for each time it was stacked, Blitzcrank is rooted for 1 second.
R - Static Field
• Name reverted to Static Field (was 'Hardwire' in 7/1 PBE)
• Cooldown reverted from 90/60/30 to 60/45/30
• [Removed] No longer removes movement impairing effects from Blitzcrank
• [New] Active now destroys the shield of affected champions
W - Miasma
• Min cast range lowered from 500 to 100
• Cooldown increased from 18/17.5/17/16.5/16 to 24/21/18/15/12
• Slow lowered from 40/50/60/70/80% to 20/30/40/50/60%
E - Twin Fang
• Healing changed from [5-22 (based on level)(+10% AP)] to [13/16/19/22/25% AP]
• [New] 25% heal effectiveness against minions and small monsters
• Cost changed from [40/45/50/55/60] to 50
Passive - Nimble Fighter
• Damage reduction changed from [4/6/8/10/12/14 (at levels 1/4/7/10/13/16) against basic attacks)] to [5 (+1% AP) against all sources of damage (max 50% reduction)]
Passive - Colossal Smash
• [Removed] No longer reduces cooldown when Galio hits a champion with an ability.
• Next basic attack damage increased from 12-80 to 20/31/41/52/62/73/84/94/105/115/126/136/147/158/168/179/189/200
• Cooldown lowered from 8s to 5s
• MR ratio increased from 40% to 70%
Q - Wind of War
• Cooldown increased from 10/9.5/9/8.5/8 to 14/13/12/11/10
• Cost lowered from 80/90/100/110/120 to 80/85/90/95/100
• Damage increased from 70/105/140/175/210 to 80/120/160/200/240
W - Shield of Durand
• Self slow lowered from 30% to 15%
• [Removed] Can no longer use Flash while taunting
• [Removed] Charge can now be interrupted.
Q - Shock Blast (Cannon)
• Damage changed from [70/115/160/205/250/295 (+100% bAD)] to [55/110/165/220/275/330 (+120%bAD)]
W - Eclipse
• [New] Reduces incoming damage by 8/12/16/20/24 (pre-mitigation, up to 50% of incoming damage)
• Armor lowered from 25/35/45/55/65 to 20/25/30/35/40
• Magic resist lowered from 20/30/40/50/60 to 20/25/30/35/40
R - Solar Flare
• [Removed] Incandescence (empowered basic attacks)
W - Prismatic Barrier
• [Removed] double effect on returning shields
• Shield amount increased from [50/65/80/95/110 (+20% AP)] to [50/70/90/110/130 (+30% AP)]
• Max Shield amount changed from [150/195/240/285/330 (+60% AP)] to [100/140/180/220/260 (+60% AP)]
• Shield duration lowered from 3 to 2.5
R - Final Spark
• [Removed] reset mechanic
• Cooldown lowered from 80/65/60 to 80/60/40
• AP ratio increased from 75% to 80%
Passive - Granite Shield
Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource
• Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
• Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor.
Q - Seismic Shard
•Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%
• Speed duration reduced from 4 seconds to 3 seconds
• Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
• Targets affected by Q are covered in a molten rock effect for the duration of the slow"
• Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
• Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
• spawns closer to its target on cast"
W - Thunderclap
• Renamed from Brutal Strikes
• Mana cost increased from 25 to 35
• Initial hit AP ratio lowered from 40% to 20%
• Initial hit armor ratio lowered from 20% to 15%
• On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
• In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 5 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
E - Ground Slam
• Mana cost lowered from 50/55/60/65/70 to 40/45/50/55/60
R - Unstoppable Force
• "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
Base stats
• Base AD lowered from 52 to 48
• AD per level increased from 2 to 2.5
• Attack speed lowered from .645 to .625
• Attack Speed per level increased from 2.5 to 3
W - Shapesplitter
• Passive movement speed lowered from 20/25/30/35/40% to 10/15/20/25/30%
E - Phantom Undertow
• Reintroduced - Minion & monster damage: Phantom Undertow stuns non-champions without damaging them.
Death from Below (R)
• Damage changed from [250/290/330/370/400/430/450/470/490/510/530/540/550 (+80% AD)(+150% Lethality)] to [250/350/450 (+200% AD)(+200% Lethality)]
• [New] Deals 50% reduced damage to enemies it doesn't kill
Passive - Ravenous Flock
• [Removed] Swain can store up to 5 Soul Fragments in reserve, empowering Demonflare.
• [New] Swain permanently stores Soul Fragments increasing his Max HP by 5.
• [New] Collecting a soul also restores 4/5.5/7% of Swain's mana.
Q - Death's Hand
• [Removed] Killing a unit restores 3% maximum mana.
• [New] Bolts always pierce through minions and stop on impact with enemy champions.
• Cooldown increased from 7.5/6.25/5/3.75/2.5 to 7/7.5/6/4.5/3
• Effect radius lowered from 725 to 625
• Angle between bolts increased from 8 to 10
R - Demonic Ascension
• [Removed] Health threshold to cast R2.
• Health gain from R1: Gain an additional 5 health per soul fragment during his Ultimate. (In addition to what he currently gains)
• Minion and monster reduction increased from 80% to 90%
• [New] Swain drains all enemy units, including invisible units.
• [New] R1 can be cast after draining any amount of health.
R2 - Demonflare
• [Removed] 45/60/75 (+21% AP) damage per Fragment
• [New] Demonflare deals damage equal to how much health Swain has drained during Demonic Ascension, up to a cap.
• [New] Demonflare damage cap: 200/300/400 + 1.0 AP
Passive - An Acquired Taste
• [Removed] Spells deal bonus damage based on stacks
• [Removed] passive deals increased damage based on target stacks
• Damage changed from [1.5% TK's max HP] to [2.5% TK's Max HP]
Q - Tongue Lash
• Cooldown increased from 8/7/6/5/4 to 8/7.5/7/6.5/6
• [Removed] hits enemies in a wide arc in front of Tahm Kench on cast.
• [New] Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste (P)
• Slow amount lowered from 50/55/60/65/70 to 3/35/40/45/50%
• Slow duration increased from 2 to 3
• Stun duration increased from 1.5 to 2
W - Devour
• [Removed] Enemies are nearsighted while devoured
• [Removed] Enemies are stunned for 0.25s after being devoured
• [New] can be used on Blue Sentinel and Red Brambleback
E - Thick Skin
• Damage stored as gray health lowered from 80/85/90/95/100% to 50/52.5/55/57.5/60%
• Gray health healed changed from [20/25/30/35/40%] to [100%]
• Cooldown changed from 6 to 11/9/7/5/3
• Cooldown start changed from [on cast] to [when E shield expires or is broken]
Passive - Strength of Stone
• [New] Crushing Blows
• Whenever Wukong or one of his clones damages an enemy champion, they apply a stack of Crushing Blows to that target. Targets take 4% increased damage from Wukong and his clones for each stack of Crushing blows (max 5).
• VFX start small at one stack and get larger with each additional stack applied.
• [Redesigned] Stone Skin
• When 3+ enemy champions are visible within 1400 units, Wukong gains Armor and MR equal to 20 + 2 per level + 0.2*his bonus Armor/MR respectively. Bonuses last for 6s and renews if enemies remain near. Currently uses the Gargoyle's Stoneplate activation VFX when up.
Q - Wuju Strike
• Renamed from Crushing Blow
• Mana cost lowered from 70/75/80/85/90 to 25/30/35/40/45
• [New] Now has a passive where Wukong gets 125 range on his next AA after he casts any spell (not just Q).
• Damage changed from [10-130 (+0.4 AD) bonus physical damage] to [20/35/50/65/80 (+20% AD) bonus magic damage]
• Now heals for 20/30/40/50/60 (+0.25 AD) health (halved on minions)
• [Removed] Armor shred
W - Warrior Trickster
• Clone created now attacks nearby enemies dealing 50% of Wukong's damage instead of exploding for magic damage at the end of its life.
• Clone lifespan increased to 2.5/3/3.5/4/4.5 (invisibility duration for Wukong himself unchanged).
• Wukong creating a clone and Wukong pushing 'S' to stop moving will now look identical to enemy players (can bait them into believing you've cast W when all you've done is stopped moving).
• Wukong's dash range when casting W increased from 100u to 200u
• CD reduced 18/16/14/12/10s to 16/14/12/10/8s
• CD now starts on clone death, not on clone creation (clone uptime, especially with CDR, becomes too high otherwise, CD reduced so that non-CDR builds aren’t too punished).
E - Nimbus Strike
• Other images of Wukong are now interactable clones that look just like Wukong and can be interacted with like any other unit. That means enemies won't be certain which exact target Wukong himself is going to until he gets there. Clones can also block skillshots.
• AD ratio lowered from 0.8 to 0.5
• Now checks for secondary targets in a much larger area around the primary target.
R - Cyclone
• Other spells are no longer locked out while you're using R. If you cast another spell, it will immediately cancel the ult in progress. Makes it easier to chain spells together basically if you want to end the ult early.
• "R CD now starts immediately so Presence of Mind works with it. Can still be cancelled by reactivating the R though. This is a change we’ll put into 9.11, since it’s a bug fix and low power impact, so doesn’t need to be balanced around."
Passive - Bop'N'Block
• [Removed] No longer restores mana
• Shield changed from [80-300] to [50/55/60/72/84/96/111/126/141/156/174/192/210/228/246/264/282/300]
Q - Prowling Projectile
• Mana cost increased from 60/65/70/75/80/85 to 75/80/85/90/95/100
• Empowered damage changed from [60/105/150/195/240/285 (+60% AP)] to [50/95/140/185/230/275 (+65% AP)]
E - Zoomies
• Mana cost lowered from 60/65/70/75/80 to 30/40/50/60/70
• Maximum heal increased from [2x base heal value] to [2.5x base heal value]
Nerfs
E - Charm
• [Re-added] Cancels in-progress dashes
• Damage bonus duration lowered from 5 to 3
• HP increased from 535 to 575
• HP regen reduced from 1.5 to 1.1
E - Magical Journey
• Movement Speed changed from 10/20/30/40/50% to 20% at all ranks
Passive - Darkness Rise
• Damage changed from [8-25] to [5/5.6/6.2/6.8/7.4/8/8.6/9.2/9.8/10.4/11/11.6/12.2/12.8/13.4/14/14.6/15.2]
• [Note: tooltip rounds up, but these are exact values]
E - Death's Grasp
• Magic penetration lowered from 5/10/15/20/25% to 5/7.5/10/12.5/15%
P - Petricite Burst
• Minion damage reduction lowered from 70% to 50%
Q - Chain Lash
• Damage increased from [40/60/80/100/120 (+40% AP)] to [45/70/95/120/145 (60% AP)]
W - Kingslayer
• Healing now applies when Sylas uses it on large monsters.
E - Abscond / Abduct
• Shield back on E1
• Shield converted to a magic absorbing shield
• Cooldown changed from 18/17/16/15/14 to 14 at all ranks
• E2 missile speed from 1600 to 2000
• E2 stun duration lowered from .5s to .35s
R - Hijack
• Cast range lowered from 1050 to 950
• Duration Sylas can hold onto an enemy ult down from 120s to 90s
• Minimum lockout time on enemy champions increased from 20s to 40s
• Cooldown increased from 85/50/15 to 100/80/60
• Bonus AD ratio conversion changed from [.5-1.5] to [.4-1.0]
• Total AD ratio conversion changed from [.7-1.0] to [.6-1.0]