A month. That's the age of Valorant, officially released in early June, after a few weeks of closed beta. Today, a (very) small patch has just been unveiled.
On the agenda, a slight modification of the Guardian, problems fixed for most of the maps, the surrender has been simplified and (fortunately) all bugs and glitchs have been fixed.
WEAPON UPDATES
Guardian
- Price reduced from 2700 >>> 2500
- Rate of Fire reduced from 6.5 >>> 4.75
- Penetration power increased from Medium >>> Heavy
MAP UPDATES
Haven
- Removed spot where Spike was unable to be retrieved once dropped.
All Maps
- Fixed multiple spots where players were able to clip inside level geometry.
- Removed more locations where Sova’s sensor arrow was able to go through walls.
MODE UPDATES
Spike Rush
New Orb: Twin Hunters
- Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning).
- Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
- Wolves have 150 HP and can be damaged.
- Wolves will time out at 15 seconds, or when their target is killed.
Split: Orb Location
- Mid defender side orb has been moved onto mid platform to make it slightly less defender favored
QUALITY OF LIFE
Surrender changes
- Unrated Mode vote requirements to pass changed from 100% to 80%.
- Competitive Mode vote requirements to pass remains at 100%.
- You can now call a surrender vote starting with round 5 versus round 8.
- A new button in the in-game menu has been added to call a surrender vote.
- In the Collection screens, there is now a checkbox to toggle between showing all items or only owned ones (additional options and improvements for managing your collection will be coming in future patches).
- Fixed a bug where the mission “You or your ally plant/defuse spikes” sometimes did not take into account plants and defuses by allies.
- Transition screens and startup screens are now letterboxed.
- Fixed text overlap issues in the Battlepass and Contract screens in some languages.
- Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu.
- Removing a friend will now prompt a confirmation dialogue.
- Pressing Escape while typing in the chat box will clear the message.
- Revised layout of confirmation dialogs to make primary action larger and always on the left; applied color in various places, like using red for destructive actions; revised the locations of some confirmation and cancel buttons for consistency.
- Minor fixes for visual artifacts on Bind on Intel GPUs.
- Minor render improvements for modern hardware.
- Added an error popup for crashes on startup linking to troubleshooting guide for crashes.
- Patch notes and payment windows will scale correctly on 4K monitors.
- IME input on payment windows will now work correctly (Japanese/Chinese).
- Players can now view individual skin levels in the collections and store view.
- Updates to censored hit impact effects for better readability.
- Added Agent silhouettes for observers.
- Improved render performance for silhouettes.
- Agent health bars are now visible to observers.
- Fulfilling a buy request while moving will no longer interrupt your movement.
BUG FIXES
- Fixed a Cypher bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them.
- Fixed an issue with the Match Timer hitching under unstable network conditions.
- Fixed an issue where players couldn’t jump off ascenders if jump was bound to the mousewheel.
- Fixed some visual issues that could occur when reconnecting to the game while dead.
- Fixed Barrier phase announcement showing up in normal games for observers.
- Fixed various UI issues on observer scoreboard.