URF and ARURF are the League of Legends temporary game modes that most people know — but there is one that's even crazier, the Nexus Blitz.
Following Patch 10.15, this mode returns to League with a new Ionia-themed map, new rewards, and new events!
New Map
To properly celebrate the return of the Nexus Blitz, its map has been completely reworked with new colors and a new environment. From now on, it will take place in a forest of Ionia. The final name has not yet been released.
New events have also been added as well as new rewards.
Events
- Bardle Royale (Classic): Fight for survival in the flaming circle of death while it closes in on a part of the map. The last surviving team wins.
- Bardle Royale (Paranoia): Fight for survival in the flaming circle BUT everyone is nearsighted, like you’re all being Nocturne ulted. The last surviving team wins.
- Bardle Royale (Juggernaut): Fight for survival in the flaming circle AND one random champion on each team gains a high amount of health and the On Fire! buff at the start of the event. (As a reminder, the On Fire! buff gives you bonus attack speed, adaptive power, and mana/energy regen, but makes you more vulnerable to damage). The last surviving team wins.
- URF Deathmatch: Every player goes into URF mode surrounded by a bunch of cheering minions! Defeat the enemy team in a best-of-three to win.
- Loot Teemo: A wandering Loot Teemo spawns randomly on the map. Hitting the Loot Teemo grants players gold. The team that last-hits Teemo wins the event.
- Loot Veigar: A wandering Loot Veigar spawns randomly on the map, using Dark Matter and Event Horizon while running away. Hitting the Loot Veigar grants players gold. The team that last-hits Veigar wins the event.
- Push the Cart (Classic): Escort the cart by standing near it to move it toward the nearest enemy structure to destroy it.
- Push the Cart (Attack / Defend): Race your opponents for who can blow up an enemy structure the fastest, except now both teams have a cart they can navigate!
- Prize Fight: Both teams square off in a series of rounds, paired in fights of 2v2 and 1v1
- King of the Hill: An area of the map is designated as "the hill". Hold the position and fend off the enemy team to claim victory.\Scuttle
- Racing: Two scuttles charge down a track (or scuttle down, I guess). One scuttle for each team, the first scuttle to reach the finish wins for their team!
- [NEW] Protect the Soraka: Two Soraka bots enter lane, but only one can leave (... cause one team is gonna destroy the other one). Beware of all the healing and bananas!
- [NEW] DPS Check: It’s like practice mode, but you need to out practice your opponent’s practice on the same Teemo dummy.
Rewards
- Catapult of Champions: A cannon that launches your champion anywhere on the map appears in your base for the rest of the game. Upon landing, deal damage and push away nearby enemies.
- Blessing of Blitzcrank: Allied turrets, siege minions, and super minions have the ability to Rocket Grab nearby enemies for the rest of the game.
- Poro King: The Poro King spawns to aid your team in pushing forward and sieging enemy turrets, breathing fire on enemies and healing nearby allies periodically.
- Battle Sled: Players can jump aboard a sled from their base to nearly anywhere on the map. First person in the sled is in charge of where you go…
- Guardian Angels: Each member of the team gains a one-time Guardian Angel effect, lasting 90 seconds.
- Statikk Shock: Each player gains chain lightning zaps on their basic attacks for three minutes to help mow down waves and champions.
- B.F. Shields: Each member of the team gains a hefty shield until it is broken.
- Cloud Soul: Team gets mega out-of-combat movement speed and CDR on their ultimate for three minutes.
- Ocean Soul: Restores health and mana/energy when dealing damage for three minutes.
- [NEW] Elder Dragon: You can now execute enemies under a specific health threshold for a few minutes by the force of a BIG DRAGON.
Original content by "Cthulhu".