PS5 developers spoke on certain functionalities and in particular on the use of the specificities of the DualSense controller in their respective productions. We bring you our best points list, to summarize all the information to be taken from this post from the official Playstation blog .
PS5: DualSense, the features specified by the devs
- Marvel’s Spider-Man: Miles Morales: Haptic vibrations will allow players to sense where attacks are coming from.
- Deathloop: The controller triggers will lock when the player's weapon is jammed.
- Ghostwire: Tokyo: Developers use haptic vibrations and triggers to more precisely convey sensations of power.
- Horizon Forbidden West: Guerilla says DualSense features will help them give more impact to weapons and combat.
- Demon's Souls: The haptic feedback will make it possible to better feel the validation of a perfect parry and would allow a better immersion for the players.
- Godfall: DualSense will allow locating an enemy, even out of the field of vision, thanks to haptic feedback.
- Ratchet & Clank: Rift Apart: The Example of a Double Barrel Shotgun. By pressing the trigger, resistance will be felt halfway, just after the first shot, it will then be necessary to pass this point to draw the contents of the second barrel.
- Astro's Playroom: According to Nicolas Doucet, it would be difficult to do without haptic feedback once they have been adopted. The most striking would be the feeling of the surfaces.
- Sackboy Adventure: The functions of the controller will be used in an attempt to reproduce what the little rag man would feel.
- Gran Turismo 7: The adaptive triggers will, for example, make it possible to transcribe the sensations of the pedals of a car.
Original content by Bastien "Lloyd" Dubosq-Luyer.