Seraphine has had one of the most launches pitches in the history of new champions in League of Legends.
While her promotion through a fictional Twitter account, her inclusion in K/DA, or her similarities with Sona haven't fostered too much sympathy, the issue now turns to her gameplay.
The reason is that Riot Games wanted Sera to primarily be a midlaner, with the possibility of being used in a small percentage of games as support, while the result has been the opposite.
As such, they have prepared new changes for the champion in a forthcoming patch. Mark Yetter, Lead Gameplay Designer, had this to say in a tweet:
"We're pushing the distinction between mid and support Seraphine. Mid Sera, who will be higher level throughout the game, will have better access to scaling damage via thew Passive and Q changes and can now use E more comfortably for waveclear when needed. Support Sera won't be able to hit those same levels or damage numbers, but will still be able to lean on E-max to provide consistent CC for her team."
Perhaps the most relevant change is that of her E - Beat Drop, as it removes that damage reduction to minions — giving Seraphine one more way to clear waves in the mid lane efficiently.
The change to the Q - High Note is also reasonable, giving it a greater total scaling with AP with five points invested.
However, more significant is the adjustment to her passive ability, Stage Presence. The notes are obtained by casting spells near allies, and are consumed in the next basic attack.
This passive now gains scaling from level 11, something that benefits Seraphine's mid variant and leads to her building more Ability Power.