Riot Games continues to work on revamps of past League of Legends champions. After that of Udyr, which should soon arrive in Summoner's Rift, we will discover the new Skarner, but not before 2023. The VGUs (complete rework) are long and complex and the studio needs time to meet expectations players.
However, another redesign would be planned for 2022. If no name has been communicated for the moment, the suppositions are rife on the side of the players who have in particular thought of Shyvana (acclaimed in the community votes). The mystery should also be lifted during the next Champions Action Plan which should be unveiled in April.
However, the studio may have left a little unintentional clue about the client . One of the Karma spells has been modified in the description of the champion and echoes the modifications undergone by the Wisdom incarnate on Wild Rift.
Karma Wild Rift version in League of Legends?
There are many arrivals on the mobile version of the MOBA. Riot Games regularly adds champions already present in the PC version to expand the pool of champions. One of the latest arrivals is therefore Karma . The champion's spells have been greatly modified and many players have found these changes interesting. It must be said that its gameplay has not changed much since its release.
Mantra is Karma's passive skill on Wild Rift (his ultimate on LoL). Karma gains a Mantra charge for each spell cast. After three stacks, his next skill is upgraded.
W - Concentrated Will will automatically link two nearby enemy champions upon use, and if those champions remain within range of the link, they will be briefly immobilized. Empowered, this skill will create an additional bond that will force both enemies to scatter. If the enemies fail to break the bonds in time, they will find themselves completely immobilized.
Karma's new ultimate forms a spirit ring that deals damage, slows, and pulls enemies into its center if they're on the edge.
Her Q and E remain similar to the PC version.
When the Wild Rift Karma spells were unveiled, many summoners thought the changes were interesting and could give the PC champion a bit of a facelift. And Riot Games may have heard the community.
A small discreet change on the client
Rare are the players - new or old - who look at the descriptions of the spells of the different champions directly on the client. It must be said that when trying out a new character, many people look for guides on the web without really paying attention to the information on the character sheets. Very often, we wait to be in game to read the complete spells (since the statistics are not indicated on the client).
If you don't play Karma, you must have missed it, but the description of her passive is no longer the one she has in play. The client now indicates: Passive: After Karma has launched 5 skills or attacks , his next skill is boosted , while his in-game passive is: Karma starts the game with one Mantra point. It reduces Mantra's cooldown by 5.0 seconds when it damages a champion with an ability.
As you will have understood, this description is almost the same as on Wild Rift with one difference: its next skill is reinforced after having launched only 3 skills or attacks in Wild Rift . On the mobile version, the games are faster, so his passive must trigger more often – while the pace of the games on the PC version is slower.
It's hard to say if this is an error by Riot Games or not, but since the passive is not exactly the same, we wonder why the studio would have taken the time to indicate a 5 rather only a 3 if this was a false manipulation. We can therefore assume that changes will be coming for Wisdom Incarnate – changes inspired by Wild Rift – and, we admit, the ultimate she has on the mobile version is clearly eyeing us.