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LoL: A player's point of view after more than 150 games of League of Legends Classic

LoL: A player's point of view after more than 150 games of League of Legends Classic
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A player who was able to try out the classic community-created version of League of Legends before it was canceled by Riot Games wanted to share their experience. According to him, this is the time he's had the most fun playing the game in the past five years.

LoL: A player's point of view after more than 150 games of League of Legends Classic

One of the most controversial decisions made by Riot Games lately was the cancellation of Chronoshift. This community project offered a classic version of League of Legends through which players could enjoy patches from the first seasons.

Now that the situation is much more relaxed, one of the players who had access to the private server where the tests were taking place wanted to share his story and his opinions on the game. He described it as one of the best experiences I have ever had . He's been able to live on the game for the past five years .

The player who was able to try League of Legends Classic

According to this player, playing the classic version of League of Legends has been a great experience. However, not everything was positive. Some elements have been removed from the game or have changed a lot and this can only be understood if one has lived through the first seasons . The player mentions that champion balancing was absolute hell that turned Lee Sin, Gangplank, and Urgot into overpowered champions or enabled builds with which Tryndamere could subtract up to 100 AD from his enemies with his W - Mockery .

The old Urgot was one of the most broken characters in the game - League of Legends
The old Urgot was one of the most broken characters in the game

There were also other problematic elements. The towers were very fragile and did very little damage, leading to a widespread belief among players: in Chronoshift, it's not the towers that defend you, it's you who defend the towers . Some items were also quite controversial, such as the Oracle's Elixir or the Deathfire Bracelet which had their moment of glory at the time before being removed. The last drawback in terms of gameplay is the Baron Nashor, which is not so decisive because it does not improve the minions. All these elements are those that have marked him the most during his 150 games.

With the graphics, these are the negative points that the player has found. However, many community members may prefer to appreciate the more positive parts. In this section, the player wanted to mention two essential aspects. First, there is the damage. Almost everything was "slower hitting" in the early seasons of League of Legends, which made battles slower . According to him, this is particularly positive, because "the games felt more like a game of chess than a game of Street Fighter" .

Some champions had a lot of damage, but that was the exception rather than the general rule - League of Legends
Some champions had a lot of damage, but that was the exception rather than the general rule

The other big thing the player wanted to highlight was related to the different positions. According to him, all champions in League of Legends had a more defined role in a game and felt more unique. A circumstance that encouraged specialization. Besides the damage reduction, he feels ADCs are more fun than they ever were in more modern versions of the game . It's true that supports and junglers earn less gold, but according to him, "it doesn't matter because their unique functioning makes them just as much fun" .

Overall, we can conclude from this review that Riot Games has removed some of the worst elements from League of Legends. However, over time the game has undergone changes that have removed some of its essence. Some of them will be undone in the future, especially with the next major damage reduction the game will receive, but that doesn't mean that deeper tweaks are missing to fix the role identity issue or the importance of ADCs.

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