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GTA 5: Take-Two talks about partnerships

GTA 5: Take-Two talks about partnerships
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At a time when the parent company of Rockstar Games no longer counts the millions of dollars that GTA 5 was able to bring in, the CEO of Take-Two spoke about partnerships with it. You will certainly have noticed it, but the game of the starry firm offers very little.

A few days ago, we learned thanks to Take-Two 's latest financial report that Grand Theft Auto 5 had crossed the 165 million sales mark, and if the game is doing very well, now is the time for partnerships in all genres for many games like Fortnite, just to put a little butter in the spinach. Nevertheless, it would seem that the Rockstar Game s title is a little more demanding than the others when it comes to collaborations.

GTA 5, a world of its own

If you play GTA 5, you are aware that it is truly a game with its own world . Everything was built from A to Z with its own store signs, its own brands like iFruit and other products like Sprunk that make the world of GTA . And that's one of the main reasons why we don't see any real trademarks in the title.

It was during an interview with GamesIndustry that the CEO of Take-Two, namely Strauss Zelnick, confided in the much fewer collaborations of the game compared to other behemoths such as BR Fortnite or Warzone. According to him, the world of GTA is a fictional world, and introducing real brands into it is complicated because they have to be truly iconic, but also have to be able to fit perfectly into the game world. some financial gain, " the monetization happens on its own ", and the game doesn't really need that to make money.

Moreover, he believes that GTA 5 is not necessarily a game that lends itself to this and in which players will expect to see lots of ads, unlike a sports game like NBA or in the latter, the presence sponsors and other collabs is all the more normal.

Developers on the lookout for GTA 6

Despite the great success of GTA 5 with its more than 165 million sales worldwide, in this same interview, Strauss Zelnick wanted to send a fairly clear message about the expectations of players vis-à-vis the next GTA opus. 6.

If its development has been recently formalized and we all know that it is eagerly awaited by the community, the developers are not resting on their achievements and are working harder than ever to ensure that the game is up to the task, if not. is more, of its predecessor. For this, nothing better than to study the current market and consumer expectations, but also to use Metacritic.

We do Metacritic score simulations before release. We are generally quite good at our predictions. Typically, we exceed our forecast, and that's a reflection of hard work to get there, not a reflection of a reduction in forecast.
Strauss Zelnick

In this statement, we understand that despite the great success of GTA 5, Rockstar Games seems more determined than ever to make GTA 6 an experience just as crazy if not more than the one released in 2013.

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