Despite being an excellent video game, League of Legends remains a constant source of frustration . Whether it's because of character balancing, sometimes wobbly matchmaking, a bug that returns when it's supposed to have been fixed, or sometimes, simply because of our teammates who decided to play a different game, consisting in dying a maximum of times in a minimum of time. However, what comes across as the most frustrating is when the game itself becomes confusing , sending us misleading information, ultimately causing us to miss an action we should have done.
I'm sure I dodged it!
The action of this video is explained by two factors. The first is that League of Legends' visual spell indicators handle height change very badly (assuming they take it into account, and given the number of issues this generates, it's reasonable to cast doubt. about it), causing the spell hitbox to become false, and not change. This can cause problems on both sides, as the person casting the spell may think it will hit when it doesn't , without the opponent doing anything to dodge. Of course the opposite case also exists, with spells that a player thinks he has dodged , that the visual indications of the game show that the skill is supposed to miss, while finally the spell comes straight into his mouth.
The second factor still concerns the visual indicator of the spells, which sometimes does not correspond to the hitbox of the spell (independently of the height). The spell sometimes goes a little deeper and/or wider than the visual cues suggest. However, it is possible to correct this, and Riot Games has already done so. The most famous example is Nidalee's spear, which at the time was much larger than the visual indicators on the screen would suggest. If today this spell is not yet perfect, it has however been greatly improved and generates much less frustration. Many players would greatly appreciate Riot Games communicating more about this , especially given the age of the game, because these kinds of issues are not new at all.
Why is it difficult to fix?
Not all MOBAs have this problem. DotA, for example, has managed to correct this kind of bugs on its client and the visual indications of spells are much more precise. Only for LoL would that require a massive overhaul of the game engine , and that would cause a huge chain reaction. Fixing just that could lead to other bugs, which could be even more frustrating. For now the only viable solution to avoid this kind of in-game issues is to play Tryndamere/Jax/Fiora top, and perma push. You can't be frustrated by bad indicators on opponents' spells, if you don't approach the river or the opponents. Not sure you had much fun either...